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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2014.1.5

This release delivers the Wwise SDK update for Wwise 2014.1.5. Compatibility:

  • Wwise SDK: 2014.1.5
  • Unity: Unity 4.6.5 Pro, or Unity 5.0.2 (Personal or Pro)
    Platforms: Wwise Unity Integration tested on:
    Android
    iOS
    Linux
    Mac
    Metro
    PS3
    PS4
    PSVita
    Windows
    Windows Phone
    Unity 5.0.2p3
    Xbox 360 Unity 5.0.1f1
    Xbox One Unity 5.0.2p4

Known Issues:

  • WG-25669 Fixed: Auto Populate of the Wwise Picker now works in the Mac Editor.

Known Unity Issues:

  • Xbox One: SoundEngine initialization fails even if Unity audio is disabled. See Troubleshooting for a workaround.
  • Windows Store Apps in Unity 4: The built game throws a DllNotFoundException. See Troubleshooting for a workaround.

New Features:

  • Added support for Android x86.
  • Removed the need for Scripting Define Symbols for the Windows Store Apps platform.

Resolved Issues:

  • WG-25733 Fixed: It is now possible to build iOS/Mac games using the Windows editor and vice-versa.
  • WG-26655 iOS: Fixed: Audio now restores after phone Interruption on iOS 8 under AmbientSound category.
  • WG-26875 Fixed: The AkMemBankLoader component now allocates aligned memory, preventing failures on certain platforms.
  • WG-27108 Fixed: Now there are no Unity error messages when posting events during the Destroy phase.
  • WG-27461 Fixed: AkGameObj set on the same object as AkEnvironment now gets the environment.

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