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Memory pool sizes are entirely platform independent. When setting the pool size for each platform, it is important to understand that the size of a memory pool depends much more on audio content and usage than it does on the platform. This means that you can use the same pool sizes to start with and then tailor them to the particular platform using the memory usage readings in the Profiler. The exception to this would be the lower engine memory pool on the Wii, which requires much less memory than the other platforms due to the fact that it has no software mixing buffers. In this case, a value of 1MB for the lower engine memory pool would be a good starting point.
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