Version
menu

Performance Monitor Settings

The Performance Monitor Settings dialog box contains a list of counters that you can add or remove from the Performance Monitor.

Interface Element

Description

Counter

The name of the counters that can be displayed in the Performance Monitor.

 

Audio Thread CPU: The amount of the CPU used by the audio thread.

 

Command Queue Size: The current amount of memory allocated for storing commands that are sent from the game application to the sound engine. Commands are not displayed in the Capture Log. The default size of the command queue is 256 KB. The maximum value can be set in the Wwise SDK.

 

Command Queue Used: The percentage of the command queue that is being used at any one time.

 

DSP Usage (Wii only): The percentage of the Digital Signal Processor that is being used at any one time.

This option only applies when the Wii platform is selected.

 

Loaded Banks (Memory): The current size of the banks that have been loaded into memory.

 

Motion CPU: The amount of the CPU used to process motion at any one time.

Motion is not supported on the Mac.

 

Motion Output Peak: The peak output from the sound engine related to motion at any one time, in dB.

Motion is not supported on the Mac.

 

Number of Motion FX: The number of motion FX voices or separate playback instances related to motion FX objects that are played at any one time.

Motion is not supported on the Mac.

 

Number of Active Listeners: The number of game listeners that are played at any one time.

 

Number of Fade Transitions: Number of Fade Transitions: The number of fades that are applied at any one time.

 

Number of Prepared Events: The number of events that have been prepared using the PrepareEvent function.

When an event is prepared, only the media specifically associated with that event gets loaded into memory.

 

Number of Registered Objects: The number of game objects registered at any one time.

 

Number of State Transitions: The number of transitions between states that are applied at any one time.

 

Number of Streams: The total number of streams being used at any one time.

 

Number of Streams (Active): The number of streams that are active. A stream is active when it required or was waiting for at least one I/O transfer in the last profiling frame.

 

Number of Voices (Physical): The number of physical voices that are played at any one time.

 

Number of Voices (Total): The number of audio voices or separate playback instances that are played at any one time (Physical + Virtual).

 

Number of Voices (Virtual): The number of virtual voices in the virtual voice list at any one time.

 

Output DC Offset: The DC offset from the sound engine at any given time, in sample units normalized to [-1.0, 1.0].

 

Output Peak: The peak output from the sound engine at any given time, in dB.

 

Prepared Events (Memory): The amount of memory used by the events that have been prepared. This value includes any media files that were loaded into memory as a result of the event being prepared.

 

Total Media (Memory): The total size of the media files that have been loaded into memory.

 

Total Plug-in CPU: The amount of the CPU used for plug-ins at any one time.

The current version of Wwise does not support the capture of CPU usage data for plug-ins on the PlayStation®3. This counter will not be displayed when the PlayStation®3 platform is selected.

 

Total Reserved Memory: The total amount of memory reserved for the memory pools.

 

Total Streaming Bandwidth: The total amount of streaming bandwidth that is used at any one time. This value includes both low-level I/O transfers and transfers from the Stream Manager's cache which don't require access to disk, and is therefore larger or equal to the Total I/O Bandwidth (Low-Level).

 

Total Streaming Bandwidth (Low-Level): The total amount of streaming bandwidth that is used at any one time. This value takes low-level I/O transfers into account only, and excludes virtual transfers from cached data in the Stream Manager.

 

Total Used Memory: The total amount of memory used by the memory pools at any one time.

Show in Graph

Determines whether the counter is displayed in the Performance Monitor graph view.

Show in List

Determines whether the counter is displayed in the Performance Data list.

Graph Min

Defines the minimum range of the graph band for each counter.

Graph Max

Defines the maximum vertical range of the graph band for each counter.

 

Adds or removes counters from the Performance Monitor graph view according the settings that you specified.

Closes the Performance Monitor Settings dialog box without applying any of the changes you made to the performance monitor settings.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise