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A switch container plays back sounds, motion objects, and/or containers according to a switch or state that corresponds to particular changes in the environment of the game either at a global or local level. For example, a switch container for a character's footsteps might contain switches for grass, concrete, wood and any other surface that a character can walk on in-game. Each of these switches are triggered by the game engine and would have specific sounds or containers associated with them.
Each switch container has a set of properties and behaviors that can be used to define how the object is played in game. These properties and behaviors are located in the Property Editor. When you load a container in the Property Editor, the Contents Editor automatically displays a list of all the objects found within the container. The Contents Editor also contains a series of controls that allow you to assign objects to specific switches or states.
The descriptions for each of the switch container property and behavior options can be found in one of the following sections:
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