Version
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The Voice Monitor view displays the volume of the voices playing in time when capturing with the profiler. You can set the scope of the view on a specific bus, or for all voices currently playing. The voices shown in the list are the voices playing at a specific time, shown by the time cursor.
Interface Element |
Description |
---|---|
All voices |
Show all voices playing in time. The volume shown is the final voice volume. |
Bus input |
Show all voices playing into a bus. The volume shown is the calculated before HDR attenuation, in the context of the bus. When selecting this mode, the bus needs to be specified. |
Bus output |
Show all voices playing into a bus. The volume shown is volume at which the voice is being mixed when leaving the bus. When selecting this mode, the bus needs to be specified. |
To use the voice monitor:
Click Start Capture to begin capturing, or connect to game.
Play the sounds.
Open the Voice Monitor view.
Select the All Voices for the mode.
To filter the voices:
Use one of the following filters for the content of the Voice Monitor:
Object filter: select an Actor-Mixer Hierarchy object (container, sound, virtual folder, work unit, etc...) to show the object and all its descendants. Select a bus to show all objects routed to this bus or the descendants of the bus.
Text filter: filter objects by text. Search as substrings for all words in the text field.
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