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Voices Graph

The Advanced Profiler - Voices Graph tab displays the optimized bus hierarchy as it exists in the lower engine at runtime for each of the voices or playback instances managed by the sound engine. Information about the following elements is displayed in the Voices Graph tab:

  • Game objects

  • Events

  • Targets

  • Sounds

  • Motion objects

  • Busses and Auxiliary Busses

    [Note] Note
    Only mixing busses are displayed. Refer to Mixing Versus Non-Mixing Busses for more information on the distinction between these two types of busses.

[Note] Note

For the optimized bus hierarchy of motion voices to appear on the Voices tab, you need the appropriate motion device drivers installed on your workstation.

The relationship between each element within the structure is displayed along with information about which effects have been applied and where they have been applied.

The data in the Voices Graph tab is collected only once per capture period. You can, however, use the time cursor to navigate through the performance monitor to display data at different time periods.

[Note] Note

Virtual voices are shown in gray and have (Virtual) written after the name of the sound or motion object.

Interface Element

Description

Filter

Filters the graph view.

Type the object name or part of the object name in this text box to display only the structure related to that object.

Game Objects (2 states button)

Display or hide the game objects in the graph view.

Events (2 states button)

Display or hide the events in the graph view.

Targets (2 states button)

Display or hide the targets in the graph view.

Virtual Voices (2 states button)

Display or hide the virtual voices in the graph view.

Graph view

Displays the structure and contents of each voice generated by the sound engine.


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