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    Wwise SDK 2021.1.14
    
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Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. More...
#include <AkSpatialAudio.h>
Public Attributes | |
| AkVector | imageSource | 
| Apparent source of the reflected sound that follows this path.  More... | 
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| AkVector | pathPoint [AK_MAX_REFLECTION_PATH_LENGTH] | 
| AkAcousticSurface | surfaces [AK_MAX_REFLECTION_PATH_LENGTH] | 
| AkUInt32 | numPathPoints | 
Number of valid elements in the pathPoint[], surfaces[], and diffraction[] arrays.  More... | 
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| AkUInt32 | numReflections | 
Number of reflections in the pathPoint[] array. Shadow zone diffraction does not count as a reflection. If there is no shadow zone diffraction, numReflections is equal to numPathPoints.  More... | 
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| AkReal32 | diffraction [AK_MAX_REFLECTION_PATH_LENGTH] | 
| Diffraction amount, normalized to the range [0,1].  More... | 
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| AkReal32 | level | 
| Linear gain applied to image source.  More... | 
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| bool | isOccluded | 
| Deprecated - always false. Occluded paths are not generated.  More... | 
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Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications.
Definition at line 235 of file AkSpatialAudio.h.
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