|
Wwise SDK 2021.1.14
|
Base type for ID's used by Wwise spatial audio.
More...
#include <AkSpatialAudioTypes.h>
Public Member Functions | |
| AkSpatialAudioID () | |
| Default constructor. Creates an invalid ID. More... |
|
| AkSpatialAudioID (AkUInt64 _id) | |
| Construct from a 64-bit int. More... |
|
| AkSpatialAudioID (const void *ptr) | |
| Conversion from a pointer to a AkSpatialAudioID. More... |
|
| bool | operator== (AkSpatialAudioID rhs) const |
| bool | operator!= (AkSpatialAudioID rhs) const |
| bool | operator< (AkSpatialAudioID rhs) const |
| bool | operator> (AkSpatialAudioID rhs) const |
| bool | operator<= (AkSpatialAudioID rhs) const |
| bool | operator>= (AkSpatialAudioID rhs) const |
| bool | IsValid () const |
| Determine if this ID is valid. More... |
|
| AkGameObjectID | AsGameObjectID () const |
| Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More... |
|
| operator AkUInt64 () | |
Public Attributes | |
| AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
Definition at line 100 of file AkSpatialAudioTypes.h.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise