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                The Audio Input source plug-in allows audio content generated by the game to be processed by the Wwise sound engine. To do this, you create an audio input source plug-in in Wwise, place it within a hierarchy, Trigger it with an Event, and add it to a SoundBank.
You can use this source plug-in for a variety of purposes, including:
Capturing audio from a microphone connected to the PC's sound card.
Allowing voice over IP to be processed by the sound engine.
Playing audio directly from a file on disk that is not part of the original Wwise project.
| ![[Note]](/images/2023.1.17_8841/?source=Help&id=note.png) | Note | 
|---|---|
| For more information about the Audio Input, refer to the Wwise SDK documentation. | 
You may notice that certain property values in both the Source Plug-in and Contents Editors have an indicator beside them. This indicator shows if the property value is associated with a Game Parameter using RTPCs.
The two types of RTPC indicators are described in the following table:
| Indicator | Name | Description | |
|---|---|---|---|
| 
 | RTPC - On | A property value that is tied to an in-game parameter value using RTPCs. | |
| 
 | RTPC - Off | A property value is not tied to an in-game parameter value. | 
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