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Wwise SDK 2024.1.8
Release Notes 2024.1.8

The following sections list and describe the changes to Wwise between version 2024.1.7 and version 2024.1.8.
Platform-specific information can be found here:

For earlier versions, please refer to Previous Release Notes.

Miscellaneous Changes

  • WG-79213 Wwise End-User License Agreement is now accessible directly from Help menu.
  • WG-79455 None State exposed in the States Values tab.
  • WG-79514 Wwise Console now logs more details when a project fails to open.

Bug Fixes

  • WG-78201 Fixed: Assert "CanDestroy" in AK::StreamMgr::Term, called at sound engine termination.
  • WG-78977 Fixed: (WAAPI) When creating Events in Project Explorer, the order of the notifications for the nameChanged and childAdded topics is not consistent across the different user interface actions.
  • WG-79084 Fixed: Possible crash when migrating a project created with a version older than Wwise 2023.1.0.
  • WG-79169 Fixed: (Acoustics) Room transmission loss doesn't interpolate correctly through a portal when leaving a hierarchy.
  • WG-79219 Fixed: Incorrect Source Control enabled state reported in SoundBank generation log.
  • WG-79244 Fixed: (Acoustics) Rays cast from the listener are continuously added and then removed around some edges. This can cause unnecessary path updates.
  • WG-79505 Fixed: Windows can automatically turn on efficiency mode for Wwise Authoring application and tools.
  • WG-79586 Fixed: Infinite loop on SoundEngine Term() in low-memory conditions.
  • WG-79678 Fixed: Occasional read access violation in Soundseed Grain plug-in with Vorbis media.

Fixes for Community-Reported Bugs

  • WG-77065 Fixed: Crash when renaming an object in the Project Explorer and confirming with the mouse.
  • WG-77107 Fixed: Hang on exit of Unreal games if disk streaming errors occured.
  • WG-77956 Fixed: Selecting an object in the Project Explorer doesn't sync with an Object Tab Group that is set to Sync with any Selection Channel if the Object Tab Group is floating.
  • WG-77998 Fixed: Whenever Effect Bypass is bound by an RTPC in an Effect chain, other Effects in the chain are no longer bypassed.
  • WG-78438 Fixed: Importing files over 800MB with ak.wwise.core.audio.import using the audioFileBase64 argument fails.
  • WG-78541 Fixed: Jump to Specific Playlist Item tooltip display issue in some cases.
  • WG-79035 Fixed: (Acoustics) Large CPU spikes in AKMergedRoomGeometry.
  • WG-79135 Fixed: Possible crash when interacting with the Transitions tab of a Music Playlist Container.
  • WG-79322 Fixed: Stack overflow in CAkListener::ComputeSpeakerMatrixWithRays in some scenarios with heavy usage of Spatial Audio.
  • WG-79351 Fixed: Crash when playing a Random Container that has the hidden property Always Reset Playlist set to false.
  • WG-79428 Fixed: SoundBank generation is longer than expected when some of the project's original WAV files have many references.
  • WG-79463 Fixed: SetMultiplePosition does not honor emitter channel mask for multichannel sounds with height channels going into an Audio Objects bus.
  • WG-79569 Fixed: File packages are streamed over network when Wwise Profiler is connected. Now they are always read from local disk.
  • WG-79573 Fixed: Blend Containers with Play Mode set to Continuous sometimes report a DurationType that's not infinite.
  • WG-79594 Fixed: File Manager is disabled while connected to a game.
  • WG-79614 Fixed: (Acoustics) Crash in AkKeyArray when removing a Portal from a scene.
  • WG-79628 Fixed: Changing RTPC, Switch, or State dirties the Soundcaster session Work Unit.
  • WG-79635 Fixed: Music stops playing when connecting to a game and some files are missing from the Originals folder.
  • WG-79638 Fixed: Project load is slow when loading large Dynamic Dialogue Work Units.
  • WG-79658 Fixed: (Acoustics) A -6dB normalization gain for game-defined auxiliary sends is applied to the output of room busses, even when Game-Defined Auxiliary Sends is disabled.
  • WG-79705 Fixed: Crash in AkMemoryArena::HugeHeap::Malloc if AkMemoryArenaSettings::fnMemAllocSpan returns a nullptr.

Documentation Improvements

  • WG-68404 Removed Fit to Geometry note about Phys Material Override since it's no longer accurate with Unreal Engine 5.

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