| Wwise SDK 2024.1.9
    | 
#include <AkCallback.h>
 
  
| Public Attributes | |
| AkPlayingID | playingID | 
| Playing ID of Event, returned by PostEvent()  More... | |
| AkSegmentInfo | segmentInfo | 
| Segment information corresponding to the segment triggering this callback.  More... | |
| AkCallbackType | musicSyncType | 
| Would be either AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint or AK_MusicSyncUserCue.  More... | |
| char * | pszUserCueName | 
| Cue name (UTF-8 string). Set for notifications AK_MusicSyncUserCue. NULL if cue has no name.  More... | |
|  Public Attributes inherited from AkCallbackInfo | |
| void * | pCookie | 
| User data, passed to PostEvent()  More... | |
| AkGameObjectID | gameObjID | 
| Game object ID.  More... | |
Callback information structure corresponding to AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint and AK_MusicSyncUserCue. If you need the Tempo, you can compute it using the fBeatDuration Tempo (beats per minute) = 60/fBeatDuration
Definition at line 240 of file AkCallback.h.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise