|
Wwise SDK 2024.1.9
|
#include <AkReflectGameData.h>
Public Member Functions | |
| AkReflectImageSource () | |
| AkReflectImageSource (AkImageSourceID in_uID, AkVector64 in_sourcePosition, AkReal32 in_fDistanceScalingFactor, AkReal32 in_fLevel) | |
| void | SetName (const char *in_pName) |
Public Attributes | |
| AkImageSourceID | uID |
| Image source ID (for matching delay lines across frames) More... | |
| AkImageSourceParams | params |
| Image source properties. More... | |
| AkImageSourceTexture | texture |
| Image source's acoustic textures. Note that changing any of these textures across frames for a given image source, identified by uID, may result in a discontinuity in the audio signal. More... | |
| AkImageSourceName | name |
| Image source name, for profiling. More... | |
Definition at line 107 of file AkReflectGameData.h.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise