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This error occurs when an API function requiring a Game Object ID is called with an unrecognized ID. The name of the function is provided for reference with the game code. The lifetime of a Game Object starts with AK::SoundEngine::RegisterGameObj and stops with AK::SoundEngine::UnregisterGameObj.
![]() | Note |
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If you are using the Unity game engine, the lifetime of a Wwise game object follows the lifetime of the |
Probable causes:
The Game Object was never registered before the function call.
The Game Object ID is corrupted.
Unity Users: The "Script Execution Order" may be wrong, causing one of the situations above.
Recommended resolution steps:
Enable API Calls in the Profiler Settings. Then reproduce your scenario. In the Capture Log, the faulty call with all its parameters should appear just before the error.
Verify the lifetime of the Game Object with the Game Object 3D Viewer. Take note of the time stamps to compare against the Capture Log.
Change the order of function calls so that they are between the related RegisterGameObj and UnregisterGameObj.
Unity Users: Check the "Script Execution Order" in Unity.
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