Version
menu
The Multiband Meter Effect is similar to the Meter Effect, but meters multiple frequency bands of the audio signal in one effect, and drives values for multiple game parameters. The Multiband Meter provides enhanced control over the frequency space of a mix, which you can use to implement advanced forms of side-chaining with RTPCs.
The Effect performs the following steps:
Downmixes the input audio signal into a single channel of data.
Performs a fullband measurement of the level of the audio signal.
Runs a bank of parallel Butterworth high-pass and low-pass filters to split the audio signal into multiple frequency bands.
Measures the level of each filtered audio signal.
Interface Element |
Description | |||
---|---|---|---|---|
Name |
The name of the Effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. | |||
![]() (Object Color) |
Displays the object's color. Clicking the icon opens the color selector. ![]() Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | |||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included. To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | |||
![]() ![]() (Show references) |
Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | |||
Notes |
Additional information about the Effect. | |||
Metering |
Indicates the name of the object currently being metered. | |||
![]() |
Allows you to browse for other objects to meter.
| |||
![]() |
Sets the display of the Effect Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.
|
Mode |
The metering mode. This plug-in can be set to track either peak values or RMS.
Default value: RMS | |||
Scope |
Default value: Global | |||
Infinite Hold |
When enabled, the output value is held indefinitely at the highest level monitored after the option was enabled. In other words, the output value can increase but never decrease. While this option is enabled, the Hold property value has no effect. Default value: false | |||
Apply Downstream Volume |
When enabled, the meter will display volume gains applied at a higher level. For example, if the volume of the Main Audio Bus is increased by 10 and the volume of a child Audio Bus is decreased by 15, then all its children will inherit the sum total gain of -5. Although the gain is always audible, the meter only reflects it when this option is enabled. Default value: false | |||
Per-Band Properties and Dynamics | ||||
Output Game Parameter | ||||
When set, the output value is sent to this Game Parameter based on the playing instance's Scope, either a specific Game Object or globally.
| ||||
Attack |
The time it takes for the output value to rise by 10 decibels, when the monitored level is above the current output value. Default value: 800 Range: 20 to 20000 Units: s | |||
High-Frequency Roll-off |
The roll-off of the frequency range to be metered. Higher values result in sharper roll-offs around the range being metered. Default value: 24 dB/Oct Units: dB/octave | |||
High-Frequency Cut |
The upper end of the frequency range to be metered. A low-pass filter at this frequency point is performed for the metering process. Default value: 16000 Range: 20 to 20000 Units: Hz | |||
High-Frequency Roll-off |
The roll-off of the frequency range to be metered. Higher values result in sharper roll-offs around the range being metered. Default value: Disabled Units: dB/octave | |||
Attack |
The time it takes for the output value to rise by 10 decibels, when the monitored level is above the current output value. Default value: 0.0 Range: 0 to 10 Units: s | |||
Hold |
The time it takes for the output value to start falling from the moment the monitored level goes below the current output value. This property has no effect while Infinite Hold is enabled. Default value: 0 Range: 0 to 10 Units: s | |||
Release |
The time it takes for the output value to fall by 10 decibels, when the monitored level is below the current output value. Default value: 0.1 Range: 0 to 10 Units: s | |||
Min |
The minimum output value. Default value: -48 Range: -96.3 to 0 | |||
Max |
The maximum output value. Default value: 0 Range: -96.3 to 12 |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise