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Sidechain Send

The Sidechain Send Effect sends an input audio signal to a Sidechain Mix.

When a Sidechain Mix is specified on the plug-in, the input audio signal is downmixed or upmixed to match the Sidechain Mix’s channel configuration, then sent to the Sidechain Mix. Other Effects can then receive the audio signal of the Sidechain Mix as a part of their audio processing. You can only use Sidechain Send Effects on Audio and Auxiliary Busses, not on Voices. The Sidechain Send effect is not an Object Processor and if the Sidechain Mix has a multi-channel configuration, the Effect might not correctly mix down audio objects with positioning data to the destination Sidechain Mix. Therefore, we recommend that you do not use the Sidechain Send effect on a Bus that operates in an Audio Objects configuration. For more information on the Sidechain Mix system, see Using Sidechain Mixes with Effects.

Sidechain Send properties

Interface Element

Description

Name

The name of the Effect instance.

Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects.

(Object Color)

Displays the object's color. Clicking the icon opens the color selector.

Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown.

To inherit the parent object's color, select the square at the far left of the color selector.

Inclusion

Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included.

To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform.

When this option is unselected, the property and behavior options in the editor become unavailable.

Default value: true

(Show references)

Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist.

Selecting the button opens the Reference View with the object's name in the References to: field.

Notes

Additional information about the Effect.

Metering

Indicates the name of the object currently being metered.

Allows you to browse for other objects to meter.

[Note]Note

The metering interface elements only appear in the Effect Editor for Effects that include VU meters.

Sets the display of the Effect Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.

[Note]Note

You cannot display the same tab in both panels. If you select the tab that is currently displayed in the other panel, then the other panel will automatically display another tab.

Sidechain Mix Destination

Reference to the Sidechain Mix ShareSet that receives the input audio signal.

Scope

Defines the ID for the Sidechain Mix Scope when receiving audio from the Sidechain Mix.

When the Scope is set to Global, the ID for the Sidechain Mix Scope is 0.

When the Scope is set to Game Object, the ID for the Sidechain Mix Scope is the Game Object ID attached to the Bus.

Default value: Global

Volume

Gain applied to the audio signal received by the Sidechain Mix for the output audio.

Default value: 0

Range: -96.3 to 24

Units: dB


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