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Wwise SDK 2025.1.2
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Go to the source code of this file.
Classes | |
| struct | AkVector64 |
| 3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-bit precision range More... | |
| struct | AkVector |
| 3D vector for some operations in 3D space. Typically intended only for localized calculations due to 32-bit precision More... | |
| struct | AkListenerPosition |
| Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) More... | |
| struct | AkTransform |
| Position and orientation of objects in a "local" space. More... | |
| struct | AkChannelEmitter |
| Positioning information for a sound, with specified subset of its channels. More... | |
| struct | AkPolarCoord |
| Polar coordinates. More... | |
| struct | AkSphericalCoord |
| Spherical coordinates. More... | |
| class | AkEmitterListenerPair |
| Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener. More... | |
| struct | AkListener |
| Listener information. More... | |
Namespaces | |
| namespace | AK |
| Definition of data structures for AkAudioObject. | |
Typedefs | |
| using | AK::MultiPositionType = AkMultiPositionType |
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