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Wwise SDK 2025.1.2
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Data structure sent by the game to an instance of the Reflect plug-in. More...
#include <AkReflectGameData.h>
Public Member Functions | |
| AkReflectGameData () | |
| Default constructor. More... | |
Static Public Member Functions | |
| static AkUInt32 | GetSize (AkUInt32 in_uNumSources) |
| Helper function for computing the size required to allocate the AkReflectGameData structure. More... | |
Public Attributes | |
| AkGameObjectID | listenerID |
| ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. More... | |
| AkUInt32 | uNumImageSources |
| Number of image sources passed in the variable array, below. More... | |
| AkReflectImageSource | arSources [1] |
| Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. More... | |
Data structure sent by the game to an instance of the Reflect plug-in.
Definition at line 62 of file AkReflectGameData.h.
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