|
Wwise SDK 2025.1.3
|
#include <AkCommandTypes.h>
Public Attributes | |
| AkUniqueID | eventID |
| ID of event. More... | |
| AkGameObjectID | gameObjectID |
| (optional) Game Object ID (can be invalid) More... | |
| AkTimeMs | transitionTime |
| (optional) Duration of transition in milliseconds More... | |
| AkPlayingID | playingID |
| (optional) Limit scope to specified playing ID. More... | |
| AkUInt8 | fadeCurve |
| (optional) Curve type to be used for the game parameter interpolation, see AkCurveInterpolation More... | |
| AkUInt8 | actionType |
| See AkActionOnEventType. More... | |
Executes an action on all nodes that are referenced in the specified event in an action of type play.
This command can fail for the following reasons:
eventID is invalid, actionType is not a valid action or fadeCurve is not a valid AkCurveInterpolation value.gameObjectID is specified but not a registered game object.Definition at line 586 of file AkCommandTypes.h.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise