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Wwise Unreal Integration Documentation
PS5-Specific Information

This page lists requirements and special considerations for developers who use the Unreal Integration to build applications for PS5.

For PS5-specific release notes, refer to PS5 Release Notes.

Using Wwise Motion

If you are using Wwise Motion on PS5, you must ensure that the controller is not set to "Compatibility" mode so that Wwise Motion can function correctly. To do so, you must update the PS5Engine.ini file.

If you are using Unreal 5.0 or later, add the following lines to your PS5Engine.ini file:

[SonyController]
bAdvancedVibrationMode=true

If you are using Unreal 4.27 or earlier, add the following lines to your PS5Input.ini file:

[/Script/Engine.InputSettings]
AdvancedVibrationMode=true

Using Unreal Audio

If you are using built-in Unreal audio in addition to Wwise on PS5, you might encounter an sceAudioOut2ContextCreate error that causes your game to crash or prevents it from loading Wwise. If that happens, you must either disable Unreal audio, disable 3D Audio in Wwise, or use Combining Unreal and Wwise Audio with AudioLink.

To disable Unreal audio, ensure that the Enable Wwise SoundEngine only audio routing option is selected (see Selecting Audio Routing Options for more information).

To disable 3D Audio in Wwise, ensure that the Allow 3D Audio System Audio Device option is cleared (see The Role of the System Audio Device and Audio Device Editor: System for more information).


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