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Wwise SDK 2025.1.3
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#include <AkCommandTypes.h>
Public Attributes | |
| AkGameObjectID | gameObjectID |
| ID of the game object to be registered. Valid range is [0 to 0xFFFFFFFFFFFFFFDF]. More... | |
Registers a game object ID.
Optionally, you can associate a name to the game object for profiling purposes. Call AK_CommandBuffer_AddString after adding the command to attach a name to the game object:
auto cmd = (AkCmd_RegisterGameObject*)AK_CommandBuffer_Add(buffer, AkCommand_RegisterGameObject); cmd->gameObjectID = 100; AK_CommandBuffer_AddString(buffer, "Player Emitter");
If the ID was already registered, its name is updated.
This command can fail for the following reasons:
gameObjectID is outside the valid range.Definition at line 187 of file AkCommandTypes.h.
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