Version
menu
|
Wwise SDK 2025.1.4
|
#include AK/SoundEngine/Common/AkTypes.h>#include AK/SoundEngine/Common/AkSoundEngineExport.h>#include AK/SoundEngine/Common/AkMidiTypes.h>#include AK/SoundEngine/Common/AkSpeakerConfig.h>Go to the source code of this file.
Classes | |
| struct | AkSegmentInfo |
| Structure used to query info on active playing segments. More... | |
| struct | AkEventCallbackInfo |
| struct | AkMIDIEventCallbackInfo |
| struct | AkMarkerCallbackInfo |
| struct | AkDurationCallbackInfo |
| struct | AkDynamicSequenceItemCallbackInfo |
| struct | AkSpeakerVolumeMatrixCallbackInfo |
| struct | AkMusicPlaylistCallbackInfo |
| struct | AkMusicSyncCallbackInfo |
| struct | AkCallbackInfo |
| struct | AkBusMeteringCallbackInfo |
| struct | AkOutputDeviceMeteringCallbackInfo |
| struct | AkResourceMonitorDataSummary |
| Resources data summary structure containing general information about the system. More... | |
| struct | AkDynamicSequenceSelectCallbackInfo |
Namespaces | |
| namespace | AK |
| Definition of data structures for AkAudioObject. | |
Enumerations | |
| enum | AkCallbackType { AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008, AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080, AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800, AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MIDIEvent = 0x8000, AK_DynamicSequenceSelect = 0x10000, AK_Callback_Last = 0x20000, AK_MusicSyncAll = 0x7f00, AK_CallbackBits = 0xfffff, AK_EnableGetMusicPlayPosition = 0x200000, AK_EnableGetSourceStreamBuffering = 0x400000, AK_SourceInfo_Last = 0x800000 } |
| Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open(). More... | |
| enum | AkAudioDeviceEvent { AkAudioDeviceEvent_Initialization, AkAudioDeviceEvent_Removal, AkAudioDeviceEvent_SystemRemoval, AkAudioDeviceEvent_Last } |
| enum | AkGlobalCallbackLocation { AkGlobalCallbackLocation_Register = (1 AkGlobalCallbackLocation_Begin = (1 AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 AkGlobalCallbackLocation_PostMessagesProcessed = (1 AkGlobalCallbackLocation_BeginRender = (1 AkGlobalCallbackLocation_EndRender = (1 AkGlobalCallbackLocation_End = (1 AkGlobalCallbackLocation_Term = (1 AkGlobalCallbackLocation_Monitor = (1 AkGlobalCallbackLocation_MonitorRecap = (1 AkGlobalCallbackLocation_Init = (1 AkGlobalCallbackLocation_Suspend = (1 AkGlobalCallbackLocation_WakeupFromSuspend = (1 AkGlobalCallbackLocation_ProfilerConnect = (1 AkGlobalCallbackLocation_ProfilerDisconnect = (1 AkGlobalCallbackLocation_Num = 15 } |
| Bit field of various locations in the audio processing loop where the game can be called back. More... | |
Variables | |
| const ::AkAudioDeviceEvent | AK::AkAudioDeviceEvent_Initialization = ::AkAudioDeviceEvent_Initialization |
| const ::AkAudioDeviceEvent | AK::AkAudioDeviceEvent_Removal = ::AkAudioDeviceEvent_Removal |
| const ::AkAudioDeviceEvent | AK::AkAudioDeviceEvent_SystemRemoval = ::AkAudioDeviceEvent_SystemRemoval |
| const ::AkAudioDeviceEvent | AK::AkAudioDeviceEvent_Last = ::AkAudioDeviceEvent_Last |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise