Version
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Wwise SDK 2025.1.4
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#include AkCommandTypes.h>
Public Attributes | |
| AkPlayingID | playingID |
| Unique ID that will be associated with this playback. Use AK_SoundEngine_GeneratePlayingID() to generate a new unique playing ID. More... | |
| AkGameObjectID | gameObjectID |
| (optional) Associated game object ID More... | |
| AkDynamicSequenceType_t | type |
| Type: see AkDynamicSequenceType. More... | |
| AkUInt32 | flags |
| Bitmask: see AkCallbackType. More... | |
| AkEventCallbackFunc | callback |
| Callback function. More... | |
| void * | callbackCookie |
| Callback cookie. More... | |
Open a new Dynamic Sequence.
If AK_DynamicSequenceSelect bit is set in flags, the dynamic sequence uses the callback for determining the next item to play. If this bit is not set, then the dynamic sequence uses the Playlist to determine the next item to play (C++-only API).
This command can fail for the following reasons:
playingID is an invalid ID or type is not a valid dynamic sequence type.gameObjectID was specified but is not registered.playingID was already used for a previous entry.Definition at line 797 of file AkCommandTypes.h.
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