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Footstep Collection Guide

The Footstep collection consists of a comprehensive range of Footstep sounds: walking, running, sneaking, pivoting, sliding, jumping, and landing. There are sounds for multiple types of footwear: barefoot, heavy shoes, light shoes, high heels, and generic, and associated surfaces. The generic type includes a set of surface types that are indistinguishable regardless of shoe type: sand, a range of snow and ice, grass (combinations of wet/dry and long/short), shallow and deep water, roof tiles, mud, and broken glass. The complete list of all the subprojects and their associated data and embedded metadata is available in the accompanying Footstep SoundBook.

[Note]Note

This guide provides information specific to this collection. For general information that applies to all Strata collections, refer to the Strata User Guide.

The Main Project

The main project provides a convenient way to visualize, locate, and audition the sounds in the Footstep collection. The main project contains tracks for each subproject, with media items that reference the various subprojects in nested tracks. You can audition any of the media items, which reference a selection of the rendered output from the corresponding subprojects.

In the main project, Footstep.rpp, you can double-click any subproject media item to open the corresponding subproject, in which all the tracks and layers available for the specific footstep are arranged.

Use the Region/Marker Manager to find and jump to the different subproject tracks. For more information, refer to Regions and Markers in the Strata User Guide.

A subproject media item. Double-click it to open the subproject in a new tab.

A media item that references the rendered output of the subproject. Place the cursor at any point on the timeline and click Play to audition the rendered output.

Footstep Subprojects

The Footstep collection contains the following subprojects:

  • Barefoot Concrete

  • Barefoot ConcreteGritty

  • Barefoot Dirt

  • Barefoot Fabric

  • Barefoot Glass

  • Barefoot Gravel

  • Barefoot MetalHollow

  • Barefoot MetalMassive

  • Barefoot WoodHollow

  • Barefoot WoodMassive

  • Generic DeepSnow

  • Generic GlassBroken

  • Generic Grass DryShort

  • Generic Grass DryTall

  • Generic Grass Frozen

  • Generic Grass init

  • Generic Grass WetShort

  • Generic Grass WetTall

  • Generic Ice

  • Generic LightSnow

  • Generic Mud

  • Generic RooftopSlabs

  • Generic Sand

  • Generic Snow Init

  • Generic SnowCoveredIce

  • Generic WaterDeep

  • Generic WaterShallow

  • HeavyShoe Concrete

  • HeavyShoe ConcreteGritty

  • HeavyShoe Dirt

  • HeavyShoe Fabric

  • HeavyShoe Glass

  • HeavyShoe Gravel

  • HeavyShoe MetalHollow

  • HeavyShoe MetalMassive

  • HeavyShoe WoodHollow

  • HeavyShoe WoodMassive

  • HighHeels Concrete

  • HighHeels ConcreteGritty

  • HighHeels Dirt

  • HighHeels Fabric

  • HighHeels Glass

  • HighHeels Gravel

  • HighHeels MetalHollow

  • HighHeels MetalMassive

  • HighHeels WoodHollow

  • HighHeels WoodMassive

  • LightShoe Concrete

  • LightShoe ConcreteGritty

  • LightShoe Dirt

  • LightShoe Fabric

  • LightShoe Glass

  • LightShoe Gravel

  • LightShoe MetalHollow

  • LightShoe MetalMassive

  • LightShoe WoodHollow

  • LightShoe WoodMassive

Tracks, Layers, and Regions

Footstep tracks, layers, and regions use the standard Strata colors and hierarchy. The main project and subproject track layout is similar to all projects across the Strata collections.

For more information on custom Strata colors, refer to Track Names and Colors in the Strata User Guide.


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