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Can I receive information from the Wwise engine (e.g. start of a music segment) in Unity Scripts ?

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Dear Audiokinetic and everyone!

I was wondering if it was possible to receive information from the Wwise engine (e.g. start of a music segment or the name of the audio file playing) in Unity Scripts ? While I still have to build much of the game code I was wondering if this is possible. I want the game to react to the music and not the other way around. I couldn't find the answer yet while browsing the documentation. Any help or suggestions would be awesometacular! Even if it is some kind of work-around.
asked Jan 12, 2016 in General Discussion by Nick v. (110 points)

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