La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

Unity 2016.1.1 user cues broken on Windows

0 votes
In my testing, it appears that the Windows plugin is either sending the musicSyncType as a 64-bit value, or adding an extra 32-bits of padding.  This leads to the user cue name always coming back as an empty string.

Is this a known issue?
demandé 10-Aou-2016 dans General Discussion par Kevin F. (130 points)
I'm having the same issue with 2016.1.2 unity integration. user cue string is always Null.
Same problem here with 2016.1.2. All User Cue callbacks arrive when they should but with an empty name.

3 Réponses

0 votes
I also have this problem - did anyone have a solution ?
répondu 20-Dec-2016 par Sam T. (480 points)
0 votes
 
Meilleure réponse
Ok so Ive just updated to version 2016.2.1 and this problem has been resolved. Thanks
répondu 22-Dec-2016 par Sam T. (480 points)
sélectionné 22-Dec-2016 par Fabien B. (Audiokinetic)
0 votes
I had a similar issue. Using Unity 2020.3.2f1 and Wwise 2021.1.7.7796, musicSyncType callbacks were returning as empty when the application was built as x86. A combination of updating to Wwise 2021.1.9.7847 and building the application as x64 resolved the issue.
répondu 12-Jun-2022 par Kolton H. (140 points)
...