Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Multiplayer in UE4. Wwise events are server only?

0 votes
I will be working on my first multiplayer game soon in UE4. I have been trying to find more information about using the same sounds like weapons across all players and not have them heard by everyone in that match, but I have not found a clear answer. In our game we are using a multicast to post to all clients, Wwise nodes in Ue4 have the server only Icon on them. How do I go about posting events to the clients? Does this have something to do with the "Set Multiple Positions" node?

 

I haven’t dove into multiplayer sound yet but I am getting prepared when it comes around.

 

Thank you,

-Jeff
asked Apr 4, 2018 in General Discussion by Jeff Brilhante (280 points)
edited Apr 4, 2018 by Jeff Brilhante

Please sign-in or register to answer this question.

...