Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Unreal Wwise Integration plays duplicated sound in all PIE.

0 votes
In unreal engine 4, when i test my game in 2 or more PIE, every single camera gets sound of other pie's sound events.

So, if I test with 2 PIE, every sound's volume is doubled (TwT).

If I test with 4 Pie, its' quadrupled!!!!!!

How can I handle this issue?
asked Jul 14, 2020 in General Discussion by 태한 (170 points)

1 Answer

0 votes
Remove connection to other PIE's listner -

Default Listner is automatically bind to all PIE's camera, so you have to remove it and make new one.

Mute volume on lost focus -

override  UGameViewportClient::ReceivedFocus and
SetOutputBusVolume(0.f) for all AkComponent which set as listner.
answered Aug 7, 2020 by 태한 (170 points)
...