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Event based packaging not updating event in game

+1 vote
We moved to event based packaging and all the original events are available in the UE4 editor, but any new ones I add are not showing up. Even after I generate sound data. Am I missing something?
asked Jun 10, 2021 in General Discussion by Dave C. (120 points)

1 Answer

+2 votes
Hi Dave,

Tried "Clear Sound Data" or "Force Asset Synchronization"? If that doesn't work, maybe try deleting your Wwise Audio folder and Generate Sound Data again.

Let us know if it works
answered Jun 11, 2021 by Mads Maretty S. (Audiokinetic) (38,280 points)
It showed up after forcing synchronization and then the Ak Asset base was blank. I got that to fill out and the sound shows in the resources, but doesn't play.
This is happening to me too
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