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- Blogue
PR Studio
Répertoire des créateurs
I'm a freelance music composer, sound mixer and sound designer. I have worked in composition and sound design since 2013 and have been on Wwise since 2023.
Hash in .bnk file always change
Questions et réponses
Hi all, Following the Wise upgrade (2023.1.2), I became aware of an odd thing in Wwise all of a sudden. The hash value is always changing if I generate it without making any changes. So after summiting those files, I did the same thing on my colleague's computer and encountered the same outcome. Could you provide me with instructions on how to resolve this issue? Thanks. My game runs Wwise 2023.
Wwise not interacting into Unity Project
Questions et réponses
Unable to get current integration version: version file not found I'm also getting this, in the Year of Our Lord 2025, with a brand new unity project (2022.3.27f1) with Wwise 2023.1.8, and crickets from AK. Appalling.
Editing 00:42:07 User Interface - Future Plans 00:42:58 Wwise 2024.1 - Updated Dark/ Light Themes 00:43:24 User Interface - 2023/2024 Theme Comparison & Customization 00:45:04 Integrations - Overview 00:45:23 Integrations - Unreal: Niagara Support 00:45:50 Integrations - Unreal: Audiolink 00:46:49 Workshop - Unreal Integration 00:47:43 Integrations - Auto-Defined SoundBanks 00:49:11 Wwise 2024.
Nested rooms creates sudden transitions - Spatial Audio
Questions et réponses
Indoor 1.0, Chimney 2.0.The situation I'm discribing only have one sound playing which is the roomtone of Outdoor.Unreal 5.3.2Wwise 2023.1.9 So, are there any way that I can tweak the settings? priorities? change set up of portals and volumes? to get a smooth transition when two portals of the three volumes that are very close to each other. Thank you for your time and help. A quick ...
Wwise2023.1.3.8471 & Ps5 on Unreal5.3.1 Modify Project Error, do not have permissions to perform the operation
Questions et réponses
/qa/12830/ise -unreal5-project-permissions-perform-operation/
Hi, everybody. My project is integrated with Wwise, and I want to package it for PlayStation 5. I’ve installed the PlayStation 5 SDK files on my computer, and I’ve downloaded the PlayStation 5 files from the Wwise launcher. However, when I try to modify my previously created Wwise project, I keep the default options, but I encounter an error. I’ve checked out the entire Plugins\Wwise folder and also ...
Can't connect Profiler to Unity project unless the game is running
Questions et réponses
Wwise -> 2023.1.0.8367.2953 Unity -> 2022.3.5f1 Once I click Play in the Unity Editor, it shows up in Remote Connections but only while the Editor is running. - Connecting to the localhost IP doesn't work (even w/ port 24024) - Disabling Firewall - Trying a different Game Discovery port in both the Wwise and Unity Project Settings - Killing the adb.exe processes - Wwise Picker also connects just fine ...
Wwise fully loaded, but no sound playing in build
Questions et réponses
Hey, I am working on a new project, I made sure that before me and the team started using Wwise that everything was working, and it was working without any issue. We are using Wwise 2023.1.8 and UE5.4.4 Sadly, right after we implemented Wwise into our actual project things went wrong For whatever reason there is no sound in our builds. I can connect to the builds with WAAPI, it is properly generating ...
Usage of TWeakObjectPtr in UE 5.3 integration
Questions et réponses
Hello, we're using Wwise 2023.1.1.8417.2904 for UE 5.3.2 and we're encountering a failing check() when stopping PIE with multiple client players in AkAudioDevice.cpp line 3101: check(!m_defaultListeners.Contains(in_pComponent)); In this integration, they changed the typedef of UAkComponentSet to be a TSet of TWeakObjectPtrs as opposed to raw pointers, previously. This has a side effect ...
Complile error of Motion with UE5.3 on iOS Platform
Questions et réponses
... libAkMotionSink.a(AkMotionSink.o) "_OBJC_CLASS_$_CHHapticEventParameter", referenced from: objc-class-ref in libAkMotionSink.a(AkMotionSink.o) "_OBJC_CLASS_$_CHHapticPattern", referenced from: objc-class-ref in libAkMotionSink.a(AkMotionSink.o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) wwise version 2023.
User Account Policy | Audiokinetic
Site Web
AUDIOKINETIC - User Account Policy Last Updated December 6, 2023. Audiokinetic Inc. (“Audiokinetic”, “we” or “us”) has created this User Account Policy in order to provide you with the necessary information concerning the creation and use of an account on our website at WWW.AUDIOKINETIC.COM, WWW.AUDIOKINETIC.CN and other related domains (collectively the “Site”). By creating and ...
Terms of Use | Audiokinetic
Site Web
AUDIOKINETIC - Terms of Use Last Updated December 1, 2023. PLEASE REVIEW BEFORE USING THIS SITE Audiokinetic Inc. (“Audiokinetic”) provides this Web site (the “Site”) for your use as a customer or member of the media industry. By using the Site, you agree to be bound by these Terms of Use. IF YOU DO NOT AGREE TO THESE TERMS OF USE, DO NOT USE THE SITE. These Terms of ...
Mac and WEM conversion
Questions et réponses
Wwise versions I tried: 2024.1.0, 2023.1.8
Unity hang after exiting play mode
Questions et réponses
This is still an issue in Wwise 2023.1.9.8471.3062 and Unity 2022.3.21f1. It happens sometimes for some developers (and then it happens a lot) It also happens when entering Play-mode Stack trace AkSoundEngine.ClearBanks() AkSoundEngineInitialization.ClearBanks() AkSoundEngineInitialization.ResetSoundEngine() AkSoundEngineController.Init() AkInitializer.OnEnable(),Can confirm this is still happening.
WAQL 2.0
Blogue
It's already been a couple of years since the first version of the Wwise Authoring Query Language (WAQL) was released. It has been pretty much unchanged since the first version. The most notable change since the introduction was the integration of WAQL in the Project Explorer Search for Wwise 2022.1. Now with the upcoming release of 2023.1, we will discuss here how we are bringing the query language ...
Wwise transport control greyed out
Questions et réponses
Hi, game audio noob here, the transport control bar is greyed out for me in wwise and it also shows this "Failed to connect to local sound engine. Wwise will be silent" message. Could anyone help with how to fix this? Thanks in advance. Wwise version 2023.1.2.8444
Add Existing installation
Questions et réponses
Hello, I've been adding an installation of Wwise in the Wwise Launcher via the Add Existing button, but I get the following error.Could not add existing installEACCES: permission denied, open '/Applications/Audiokinetic/Wwise2023.1.8.8601/install-entry.json'n'Any advice to how to solve it?Best,Balandino.Here is the log:2024-11-29T09:49:40.401Z: ====== System Data ======2024-11-29T09:49:40.401Z: ...
Join us as we go hand's on with Refelct, the early reflections plug-in for Wwise to illustrate the natural phenomenon of phasing and the tools in Wwise 2023.1 to help mitigate phasing. 00:00:00 Start 00:05:00 Introduction 00:09:25 First Question from the Chat: How many Delay Lines? 00:11:07 Agenda 00:12:20 What does phasing sound like? 00:17:55 Technical Difficulties Part 1 00:19:09 What is phasing ...
Running Tests 00:37:35 Demo: Live media Transfer (Experimental) 00:40:55 Feedback Channels 00:42:41 Future: Niagara Support (2023.1.1) 00:43:44 Future: Auto Defined Soundbanks Unity (2024.1) 00:45:41 Future: Unity Wwise Browser (2024.1) 00:46:20 Future: Unreal Asset Management (2024.1) 00:47:51 Past Resources: Spatial Audio Acoustics,WAAPI/ WAQL/ Strata 00:51:30 Wrap Up Combining Unreal 5 and Wwise ...
Today, Audiokinetic Wwise Experience Director Bernard Rodrigue will be going through the extensive WAAPI & WAQL updates for Wwise 2023.1. Jump here for the continued livestream: https://www.youtube.com/watch?v=Opxn0I9eyUI 00:00:00 Start 00:05:48 Introduction 00:07:15 Introduction - WAAPI 00:09:25 Overview of Livestream 00:10:51 WAAPI Setup 00:13:29 Hello.py - WAAPI Client 00:14:20 Technical Difficulties ...