Wwise Versions
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Autre Documentation
- Strata
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- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
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- Questions et réponses
- Blogue
AkPlatformInitSettings
Wwise SDK
Wwise SDK 2024.1.7 List of all members | Public Attributes AkPlatformInitSettings Struct Reference #include <AkAndroidSoundEngine.h> Public Attributes AkThreadProperties threadLEngine Lower engine threading properties. More... AkThreadProperties threadOutputMgr Ouput thread threading properties. More... AkThreadProperties threadBankManager Bank manager threading properties ...
c
Wwise SDK
Wwise SDK 2024.1.7 Here is a list of all class members with links to the classes they belong to: - c - CAkCOMScope() : CAkCOMScope CAkJNIThread() : AKPLATFORM::CAkJNIThread CAkLock() : CAkLock CAkRng() : CAkRng CAkSmartPtr() : CAkSmartPtr< T > CAkValueRamp() : AK::CAkValueRamp CanAddEvent() : AK.Wwise::Plugin::V1::UndoManager , ak_wwise_plugin_host_undo_manager_v1 Cancel() : AK.Wwise::ISourceContro ...
c
Wwise SDK
Wwise SDK 2024.1.7 - c - CAkCOMScope() : CAkCOMScope CAkJNIThread() : AKPLATFORM::CAkJNIThread CAkLock() : CAkLock CAkRng() : CAkRng CAkSmartPtr() : CAkSmartPtr< T > CAkValueRamp() : AK::CAkValueRamp CanAddEvent() : AK.Wwise::Plugin::V1::UndoManager Cancel() : AK.Wwise::ISourceControlProgress , AK.Wwise::Plugin::AutoUndoGroup , AK::IAkStdStream CanLogUndos() : AK.Wwise::Plugin::V1::UndoManager ...
Release Notes 2017.1.1
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2017.1.1 The following sections list and describe the changes to Wwise between version 2017.1 and version 2017.1.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Behavior Changes WG-33961 Can now read pre-2016.1 external ...
Release Notes 2022.1.6
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2022.1.6 The following sections list and describe the changes to Wwise between version 2022.1.5 and version 2022.1.6. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. Bug Fixes Fixes for Community-Reported Bugs Documentation Improvements Bug Fixes WG-64654 Fixed: Possible crash while profiling ...
AkSpeakerConfig.h
Wwise SDK
Wwise SDK 2024.1.7 AKSoundEngineCommon Classes | Namespaces | Macros | Enumerations | Functions AkSpeakerConfig.h File Reference #include <AK/SoundEngine/Common/AkTypes.h> #include <AK/Tools/Common/AkBitFuncs.h> #include <AK/Tools/Common/AkPlatformFuncs.h> Go to the source code of this file. Classes struct AkChannelConfig Namespaces namespace AK Definition ...
a
Wwise SDK
Wwise SDK 2024.1.7 Here is a list of all file members with links to the files they belong to: - a - ADD : AkVectors.h ADD_AUDIOPLUGIN_CLASS_TO_CONTAINER : PluginInfoGenerator.h ADD_AUDIOPLUGIN_CLASSID_TO_CONTAINER : PluginInfoGenerator.h adtlChunkId : AkWavDefs.h Ak3DPositionType : AkTypes.h Ak3DSpatializationMode : AkTypes.h Ak3DVector : AkVectors.h Ak3DVector32 : AkVectors.h Ak3DVector64 ...
a
Wwise SDK
Wwise SDK 2024.1.7 - a - ADD : AkVectors.h ADD_AUDIOPLUGIN_CLASS_TO_CONTAINER : PluginInfoGenerator.h ADD_AUDIOPLUGIN_CLASSID_TO_CONTAINER : PluginInfoGenerator.h AK_51FROMSTEREOMIXER : AkTypes.h AK_71FROM51MIXER : AkTypes.h AK_71FROMSTEREOMIXER : AkTypes.h AK_ADD_FRONTEND_PLUGIN_CLASS_TO_CONTAINER : PluginInfoGeneratorPriv.h AK_ADD_FRONTEND_PLUGIN_CLASSID_TO_CONTAINER : PluginInfoGeneratorPriv.
Decode HOA AmbiX format wav file directly to speaker Array/ASIO device
Questions et réponses
Hi, is it possible to use Wwise in Unity to read a B-format AmbiX Ambisonics .wav file (ideally 4th order, i.e. 25 channels) and decode it directly to a e.g. an irregular 30 loudspeaker set-up, i.e. playing each decoded channel directly on a multichannel ASIO device instead of rendering it to binaural headphone reproduction or any of the predefined LS set-ups?
Does WWise support ambisonic formats?
Questions et réponses
Hi, I am wanting to find out if WWise supports the ambisonic B-format? Wwise supports ambisonics format starting from version 2016.1.
3D Meter Not working in Wwise 2019.2.1.7250
Questions et réponses
Hi, When I try to open it on a Ambisonics bus I get a message on the meter view saying: "3D meter unsupported: unable to initialize shaders". Has anyone come across the same issue? Thanks, Fab
Ambisonic Positioning Issues
Questions et réponses
Hi, I'm working with trying to bring ambisonics into my workflow. I have files I have recorded with my Ambeo and I've followed the Ambisonic pipelines documentation as well as Resonance Audio documentation. Here's my issue. I import my B Format file FuMa or Ambix. Make sure in the sound editor the file is set according to which format(ambix, FuMa). Set up the bus structure of Ambisonic bus 3-3 feeding ...
Applying B Format IR for a source-listener pair Wwise-Unity
Questions et réponses
Hi, I am testing and learning Wwise and how to use it for 3D audio and simulated IR for certain rooms. I created secondary buses from the master, one for Binauralizer (Auro Headphone plugin with excluded reverb), its child Ambisonics (Ambisonics 3-3) and further down the tree an auxiliary bus where the convolution reverb is used. Opening the conv reverb I can upload the B Format IR and set it to exclude ...
Can I stream Https video url with ambisonic in Unity?
Questions et réponses
Hi guys, We have a VR content distribution App and we need to stream videos with ambisonics using https urls in Unity for many platforms. Does audiokinetic support this? (or at least have a synch option while streaming both the video file and audio file)
Export your game in Ambisonic
Questions et réponses
My question therefore is: when the game will be exported, will the audio be in ambisonics/4.0? Or will it be in stereo because ultimately my Master Bus is stereo (bus is defined by the device with no way to change it). Thank you! Eugenia
Beta 2021.1 - Suggestions/ Questions: Object-based Audio Pipeline
Questions et réponses
Thanks for testing out the Wwise 2021.1 Beta! Here are some resources to get you started and questions we've mapped for feedback.Object-based AudioSuggestions: Be aware of the new authoring setting: Enable System Audio Object.This determines whether Wwise Authoring will allocate System Audio Objects and has a direct impact on the associated Game/ Engine Wwise Runtime.Investigate the System ...
Wwise 2021 Authoring Tool desperately needs a full-functioning Attenuation Preview Tool
Questions et réponses
This would be almost identical to the current Attenuation Preview, EXCEPT that the listener should be forward facing in the center of the circle, and the preview sound emitter should pan around the listener while respecting ALL attenuation settings and curves! Several PREVIEW settings should be available which do not change the actual sound settings. The user would select the sound. A loop ...
How to set Google Resonance SDK Ambisonic 4th order?
Questions et réponses
Google Resonance SDK is used by applying Ambisonics 3rd order to audio channels that require 3d audio settings. However, when Ambisonics 4th Order is applied to this audio channel, the following error log appears. LogAkAudio: Error: [18446744073709551615] Plug-in unsupported channel configuration: 6557955 How can we solve this problem? Google Resonance is limited to Ambisonics 3rd order, therefore ...
Ambisonic Rotation in Unreal Engine 4
Questions et réponses
I've been having trouble working on a particular use case for the Wwise UE4 integration. I would like to be able to use an ambisonic recording for a stationary user which still reacts to the orientation of the user. I was hoping to enable further support for 360 video in UE4 this way. So far everything I've tried has resulted in either a static ambient sound or a spatialized mono sound when played ...