Wwise Versions
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- Wwise Fundamentals
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- Wwise SDK
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- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
Alexander Horowitz
Répertoire des créateurs
He has spoken at numerous universities, colleges, schools, and conferences, and presented the Audio Engineering Society’s Christmas Keynote 2021, as well as at Audiokinetic’s Wwise Tour 2023 events in Hilversum, Netherlands, and Tokyo, Japan. Involved extensively in the game development, audio, and education communities, Alexander is a Committee Member of the Audio Engineering Society, an Appointed ...
Alexandru Popa
Répertoire des créateurs
Just chilling :)
Liz Leafloor
Répertoire des créateurs
Versatile and enthusiastic voiceover professional featured in indie games and best-selling audiobooks, with over 20 years of design and digital publishing experience.
Tasha Goldsmith
Répertoire des créateurs
Student Mom of 4 Music lover Devoted to kindness and making each day better Volunteer at Alzheimer's Foundation and for Wichita River Festival
Unity hang after exiting play mode
Questions et réponses
This is still an issue in Wwise 2023.1.9.8471.3062 and Unity 2022.3.21f1. It happens sometimes for some developers (and then it happens a lot) It also happens when entering Play-mode Stack trace AkSoundEngine.ClearBanks() AkSoundEngineInitialization.ClearBanks() AkSoundEngineInitialization.ResetSoundEngine() AkSoundEngineController.Init() AkInitializer.OnEnable(),Can confirm this is still happening.
WAQL 2.0
Blogue
It's already been a couple of years since the first version of the Wwise Authoring Query Language (WAQL) was released. It has been pretty much unchanged since the first version. The most notable change since the introduction was the integration of WAQL in the Project Explorer Search for Wwise 2022.1. Now with the upcoming release of 2023.1, we will discuss here how we are bringing the query language ...
Wwise transport control greyed out
Questions et réponses
Hi, game audio noob here, the transport control bar is greyed out for me in wwise and it also shows this "Failed to connect to local sound engine. Wwise will be silent" message. Could anyone help with how to fix this? Thanks in advance. Wwise version 2023.1.2.8444
Add Existing installation
Questions et réponses
Hello, I've been adding an installation of Wwise in the Wwise Launcher via the Add Existing button, but I get the following error.Could not add existing installEACCES: permission denied, open '/Applications/Audiokinetic/Wwise2023.1.8.8601/install-entry.json'n'Any advice to how to solve it?Best,Balandino.Here is the log:2024-11-29T09:49:40.401Z: ====== System Data ======2024-11-29T09:49:40.401Z: ...
Join us as we go hand's on with Refelct, the early reflections plug-in for Wwise to illustrate the natural phenomenon of phasing and the tools in Wwise 2023.1 to help mitigate phasing. 00:00:00 Start 00:05:00 Introduction 00:09:25 First Question from the Chat: How many Delay Lines? 00:11:07 Agenda 00:12:20 What does phasing sound like? 00:17:55 Technical Difficulties Part 1 00:19:09 What is phasing ...
Running Tests 00:37:35 Demo: Live media Transfer (Experimental) 00:40:55 Feedback Channels 00:42:41 Future: Niagara Support (2023.1.1) 00:43:44 Future: Auto Defined Soundbanks Unity (2024.1) 00:45:41 Future: Unity Wwise Browser (2024.1) 00:46:20 Future: Unreal Asset Management (2024.1) 00:47:51 Past Resources: Spatial Audio Acoustics,WAAPI/ WAQL/ Strata 00:51:30 Wrap Up Combining Unreal 5 and Wwise ...
Today, Audiokinetic Wwise Experience Director Bernard Rodrigue will be going through the extensive WAAPI & WAQL updates for Wwise 2023.1. Jump here for the continued livestream: https://www.youtube.com/watch?v=Opxn0I9eyUI 00:00:00 Start 00:05:48 Introduction 00:07:15 Introduction - WAAPI 00:09:25 Overview of Livestream 00:10:51 WAAPI Setup 00:13:29 Hello.py - WAAPI Client 00:14:20 Technical Difficulties ...
Wwise 2024.1 00:13:20 Wwise Expo Online 2024 00:13:32 The Road to Center Focus 00:13:52 2018 Editing Workflow Mockup 00:16:40 Wwise 2022.1/ 2023.1 Editing Workflow 00:19:24 Wwise 2024.1 Editing Workflow 00:20:57 2024.1 Summer of Beta 00:21:15 User Testing Methodology 00:24:40 2024.1 Applied Feedback 00:27:57 Disable Opening of New Tabs on Double-click 00:29:16 Wwise 2005 Throwback 00:31:26 DEMO - ...
Wwise Expo 2024
Vidéos
Support (Experimental) 00:46:40 - 2024.1 Wwise Engine Platform Support 00:47:52 - Powerful Runtime Performance Profiling 00:48:07 - 2023.1 CPU Timeline 00:48:38 - 2024.1 Memory Allocator 00:49:47 - Feedback is an Artform 00:50:25 - Strata Overview 00:59:17 - Strata Update: Audiokinetic Launcher Install 00:59:57 - Strata Update: ReaWwise Network Transfer 01:00:37 - Strata Update: New Scripts 01:01:32 ...
Cannot generate soundbanks for Cube
Questions et réponses
Specific versi I am having the same issue using the latest version of Wwise 2023.1.1.8417.However, I am working on Windows. If you look at your soundbank output path it doesn't look right. It seems that using the override project soundbank paths causes the path for one platform to be copied over to the other. When I do not check this box and instead alter the paths at the project settings level, this ...
Wwise Authoring won't launche after force quite
Questions et réponses
Mac Specs: 2023 Macbook Pro Apple M2 Max Ventura 13.4 macOS Troubleshooting Steps I Have Tried Using older and newer versions of the Wwise software. Uninstalling and re-installing both the Launcher and the Wwise software. Restarting my computer both before and after re-installing. Killing all Wine processes and/or re-starting to make sure none remained. Delete the hidden folder. Relevant ...
Fun with Reverb Zones
Blogue
Have fun reverberating! - pdx Join us at GameSoundCon 2023! Catch pdx at GameSoundCon on Wednesday, October 18th, where he'll be giving the talk "Spatial Audio: Acoustics - Techniques in Wwise & Unreal". This presentation will describe and demonstrate a variety of techniques available in Wwise for creating diverse acoustic environments in Unreal. New features in the Wwise 2023 Beta will be ...
We’re excited to be back on the Expo floor at GDC 2024, taking place March 20-22 at the Moscone Center in San Francisco! We have some exciting presentations happening at our booth space & an incredible team for you to meet on the ground.{{cta('c149f7f8-9e50-4fc0-909f-93b130d3b4e1')}} Visit us at Expo booth S1541 to discover how Wwise 2023.1 and Strata simplify the work of programmers and empower ...
They were created on the occasion of PS5 compatibility with Dolby Atmos and are available in Wwise 2023.1.1.The presets were created using a number of different titles and are aimed at different audio settings in your game. You will inevitably need to fine-tune each parameter, but hopefully, you won’t have to reconfigure each module to reach your objective.The presets are optimized to process a raw ...
Wwise. (Ultimate and penultimate mean the latest and previous-latest versions, in case you are wondering.)At the time of writing this post, the actively supported major versions are Wwise 2022.1.x and 2023.1.x. Starting with the release of Wwise 2022.1.10 and 2023.1.1, we have worked on both branches simultaneously to prepare them for a concurrent release. We are calling this the first Sim-Patch release ...
Automatically import events with auto-defined soundbanks
Questions et réponses
I automate this process ? Did I do something wrong to this process not being by default linked ? What are the best practises ? I'm using Wwise 2023.1.1 and Unreal 5.3.2. Thank you very much. EDIT : Okay, I have found that the reconcile option in the Unreal's Wwise Browser imports as new .uassets newly created events, game syncs etc. in Wwise. It also renames already existant ones. So this is a great ...