Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
Wwise comes in. Interpreting music on stage can lead to beautiful theatrical moments (Merci d'être venus, Théâtre Périscope, 2023). Today I'd like to tell you about my sound design for the play Merci d'être venus ("Thank you for coming") and what led me to choose Wwise as a tool for creating and performing on stage. Why Use Wwise in Theater? Merci d'être venus is a play by the company Le Complexe ...
The Audio of Star Wars Jedi: Survivor | Wwise Tour Hilversum 2023 We were also lucky enough to be joined by Nick von Kaenel, Alex Barnhart, and Colin Grant, who revealed how they used Wwise to bring this epic game to life during our Wwise Tour in Hilversum in 2023.
Wwhat's New & Wwhat's Next with Wwise Wwise 2023.1 continues to grow in the direction of interactive audio workflows across the industry. Increasing the number of effects per-object, Reverb Zones and improvements to Spatial Audio: Acoustics, along with additional features that expand on the ability to create compelling and immersive audio experiences with Wwise. Meanwhile, work is already underway ...
The versions I used to check that this process works: Wwise 2023.1.1.8417 Unreal Engine 5.3.2 Note that if you are using any other version, the behavior may be different. Table of contents Create a project Create an Unreal Project Integrate the Unreal Integration Wwise initial setup Unreal initial setupRegistering sounds in Wwise ProjectCreating UAssetsPlaying sounds from BlueprintFinal ...
AkAudio to our project build file which should be named something like this: UnrealProjectName.Build.csFor reference, all my examples were built on Wwise 2023.1 and Unreal 5.3. Building arguments and extracting resulting data Let's use the getCursorTime function as our first example. The documentation says the following: As you can see, this function is expecting an argument that will determine if ...
Low-level ticks audio artifacts during playback with Unity
Questions et réponses
Note that this is much more useful starting with Wwise 2023.1, where the previous 4 effect slots per object limit was increased to 255. You may try bypassing individual effects when connected to the game to find a culprit.
Update as of January 27, 2023: As of Version 1.1, the Strata_Open associated Strata project from selected audio file.lua ReaScript also works with Reaper Media Explorer Database entries.Imagine you’re auditioning Strata library renders in REAPER’s Media Explorer and you find a sound that’s close to what you want, but you’d like to modify it to better suit your needs. While you could figure out which ...
Japan, and it’s our pleasure to introduce the secret inner workings of our game, developed with Dolby Atmos and Wwise, for the Step Up Your Sound Jam 2023 with Playcrafting. Beginning the adventure Evoking a feeling We started with a feeling that we wanted to evoke: a blend of relaxation, exploration and discovery. We felt we could use Dolby Atmos to create an immersive soundscape that could be experienced ...
We’re very excited to tell you about the Dolby Atmos-powered mobile game we created for the 2023 Step Up Your Sound game jam, Which is Witch!Available for download now: A game of musical mischief Which Is Witch starts off by placing the player, a renowned “witch hunter”, in a small village with the simple task of finding the witches hiding in disguise among the villagers. In an attempt to assist ...
This is why our current integration code works well with Wwise 2022.1.x and 2023.1 beta. The integration code detects the version of the Wwise binaries and uses the appropriate SoundEngine module to interact with Wwise. If the Wwise binaries for a given platform are missing, the integration will use the Null SoundEngine. Asset Management in SSOT Moving away from the Event-Based Packaging that was ...
If the newest features of the latest major (e.g., Wwise 2023.1.0) are not essential to your needs, you might prefer a major version with a high minor number (e.g., Wwise 2022.1.8), as it's generally more stable and has fewer bugs.Will I miss out on anything by not using the newest version of Wwise? Wwise is constantly evolving, but most of the fundamental concepts remain the same. Similar to buying ...
Wwise 2024.1: What's New
Blogue
Unity 2023.x is now supported. Unity 2022.x is no longer supported. Plug-ins The Motion plug-in for Windows has been updated with support for the GameInput API. Most notably, this will allow designers to audition the behavior of the Motion plug-in for Impulse Triggers on Xbox One and Xbox Series gamepads in the Wwise Authoring tool, and also allow for usage of the Impulse Triggers on supported games ...
Introduction In this article, we focus on Unreal Engine's AudioLink.The operation has been confirmed using the following versions: Wwise 2023.1.3.8471 Unreal Engine 5.3.2 Please note that different versions may operate differently. Table of Contents IntroductionTable of ContentsWhat is AudioLink?Diagram: How Does It Work?Preparing for a new project Integration and project creationAudioLink - Setup Wwise ...
RTPCs in Wwise. I showcase it here:Game audio implementation showcase: Dynamic system for linear video in Wwise + Max (October 2023)While it did work, it was much too complicated and I really wanted to make it shareable at a later time so other sound designers could use it, which would be a hard sell if you had to manage the convoluted extra step of Max.Some time went by and I wanted to optimize this ...
The old model doesn’t work well with the introduction of the Tab Workflow and will eventually stop working altogether. From the team at Audiokinetic: For Wwise 2023.1.1 (or another minor version of 23.1): Deprecate the legacy plug-in API and point the users to the migration guide for the new API For Wwise 2024.1: Remove the legacy plug-in API: https://www.audiokinetic.com/en/library/edge/?source=SDK&id=what ...
UE5 Audiolink and Wwise spatialisation - obstruction/occlusion not working as expected
Questions et réponses
I'm on 2023.1. I can get spatialisation working but I get no obstruction. I've played around with most of the settings in the UE attenuation file and I've unchecked the base soundmix so there's only sound from Wwise. The "Adventures..." blog post mentions that some features for this aren't implemented yet and I can't find any mention of updates in the release notes apart from "Combining Unreal 5 and ...
Is platform unlink/link through Waapi possible?
Questions et réponses
I would like to know if this is possible too on Wwise v2022.1.X. There's a `ak.wwise.core.object.setLinked` function now on 2023, but was anything added to address this in v2022?
Beta 2021.1 - Suggestions/ Questions: Unity Addressables (experimental)
Questions et réponses
Is there a better way that preserves the label assignments, or better yet is there a timeline for fixing this issue in the Wwise Addressables package?,Bumping this stale reply in case anyone has insight in 2023...
How to strip rpmalloc in Final builds and still retain AK::TempAlloc functionality in AkMemoryMgr.lib?
Questions et réponses
AkMemoryMgr.lib in final builds and re-implementing the AK::MemoryMgr interface in our client-side code in version 2022. However, we have now upgraded to 2023 and have noticed there is a new AK::TempAlloc interface that has been implemented in the AkMemoryMgr.lib C:\Program Files (x86)\Audiokinetic\Wwise 2023.1.0.8367\SDK\source\SoundEngine\AkMemoryMgr\Common\AkTempAllocator.cpp If ...
What's New in 2012.2.2
Wwise SDK
WG-22023 Fixed: Exiting game from WiiU HBM may hang. Fixed: Incorrect Voice Starvation notification on PS Vita.