Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
OpenSSL or SSLeay
Meta XR Audio Plug-in
The following component is licensed under OpenSSL or SSLeay reproduced below:openssl 1.1.1, Copyright (c) 1998-2023 The OpenSSL Project, Copyright (c) 1995-1998 Eric A. Young, Tim J. Hudson. All rights reserved. LICENSE ISSUES ============== The OpenSSL toolkit stays under a double license, i.e. both the conditions of the OpenSSL License and the original SSLeay license apply ...
MIT License
Meta XR Audio Plug-in
The following components are licensed under MIT License reproduced below:audio360, Copyright (c) 2018-present, Facebook, Inc.buck2, Copyright (c) Meta Platforms, Inc. and affiliates.entt 3.13.2, Copyright (c) 2017-2023 Michele Caini, author of EnTTfast_float 6.1.4, Copyright (c) 2021 The fast_float authorsfmt 9.1.0, Copyright (c) 2012 - present, Victor Zverovichgsl 4.0.0 , Copyright (c) 2015 Microsoft ...
Version Information
GME In-Game Voice Chat
The contents of this document apply to GME plug-in version 2024.1.8.Refer to Release Notes 2024.1 for details on this version of Wwise. NoteTo simultaneously support multiple versions of Xcode, the GME Plug-in is compatible with Wwise 2022.1.10/2023.1.1 or later for iOS and Mac. This is only due to changes in the SDK folder structure of Wwise and the placement of ...
iOS/tvOS/visionOS 2024.1.0
Wwise SDK - iOS
Wwise SDK 2024.1.8 iOS/tvOS/visionOS 2024.1.0 Build Requirements iOS Minimum Deployment Target: 12.0 tvOS Minimum Deployment Target: 12.0 visionOS Minimum Deployment Target: 1.0 Xcode® major versions supported: 14, 15 Release Notes The following sections list and describe the iOS/tvOS/visionOS specific changes to Wwise between version 2023.1.8 and version 2024.1.0. For general release ...
Mac 2024.1.0
Wwise SDK - Mac OS X
Wwise SDK 2024.1.8 Mac 2024.1.0 Build Requirements MacOS Minimum Deployment Target: v10.13 High Sierra® Xcode® major versions supported: 14, 15 Release Notes The following sections list and describe the Mac specific changes to Wwise between version 2023.1.8 and version 2024.1.0. For general release notes, please refer to Release Notes 2024.1.0 Miscellaneous Changes Bug Fixes Fixes for ...
m_pCreateFunc
Wwise SDK
Wwise SDK 2024.1.8 AKPluginRegistration ◆ m_pCreateFunc AkCreatePluginCallback AK::PluginRegistration::m_pCreateFunc Definition at line 2023 of file IAkPlugin.h.
_ak_sound_engine_8h_source
Wwise SDK
This bank is already loaded, nothing done. 2022 /// - \c AK_InsufficientMemory: Insufficient memory to store bank data. 2023 /// - \c AK_BankReadError: I/O error. 2024 /// - \c AK_WrongBankVersion: Invalid bank version: make sure the version of Wwise that 2025 /// you used to generate the SoundBanks matches that of the SDK you are currently using. 2026 /// - \c AK_InvalidFile: ...
Wwise SDK documentation.Subversion (deprecated): The Subversion Source Control plug-in has been deprecated since Wwise 2023.1 and will no longer be updated.The Subversion Source Control plug-in was built using Subversion version 1.8.5. If you are using a different version of Subversion that is not compatible with the Source Control plug-in, you can use the sources in the Wwise ...
Upgrading Projects to Wwise 2024.1
Wwise Unreal Integration
Packaging Wwise Assets as Bulk Data. Deprecation The following functions, Blueprint nodes, and properties were deprecated in the 2023.1.0 Unreal Integration and were removed in the 2024.1.0 Unreal Integration. Removed Blueprint Nodes SetSwitch: SwitchGroup and SwitchState parameters have been removed. SetState: SwitchGroup and SwitchState parameters have been removed. SetRTPCValue: RTPC parameter ...
Release Notes 2022.1.6.8263.2748
Wwise Unreal Integration
WwiseAssertHook function in WwiseSoundEngine. Miscellaneous Changes WG-66542 Unreal Wwise Integration requires Audiokinetic Launcher 2023.1.1 or later. Bug Fixes WG-60465 Fixed: Wwise plug-ins cannot be found or registered on iOS, tvOS, and Switch. WG-61013 Fixed: The front and back Room names of Portals are not displayed when the Visualize Rooms and Portals user setting is enabled. WG-66131 Fixed: ...
Release Notes 2021.1.14.8108.2656
Wwise Unreal Integration
Added support for Unreal Engine 5.3. Miscellaneous Changes WG-66542 Wwise Unreal Integration requires Audiokinetic Launcher 2023.1.1 or later. WG-66817 Default Visual Studio version for Windows is now 2022. Bug Fixes WG-63820 Fixed: Unreal crash in UpdateConnectedRooms when calling open/close portal during level streaming. WG-66661 Fixed: (Spatial Audio) Late Reverb components placed on a Box Collision ...
OpenHarmony 2024.1.0
Wwise SDK - OpenHarmony
Wwise SDK 2024.1.8 OpenHarmony 2024.1.0 Build Requirements HarmonyOS NEXT SDK: 5.0.0.66-beta1 (API level 12) Release Notes The following sections list and describe the OpenHarmony specific changes to Wwise between version 2023.1.8 and version 2024.1.0. For general release notes, please refer to Release Notes 2024.1.0 New Features New Features WG-72876 Added source-level support for ...
OpenHarmony Release Notes
Wwise Unity Integration - OpenHarmony
Wwise Unity Integration Documentation OpenHarmony Release Notes The following pages contain information about the OpenHarmony specific changes made to Wwise. If a version of Wwise does not appear in the following list, this means there were no OpenHarmony-specific changes in that version. OpenHarmony 2024.1.7 OpenHarmony 2024.1.5 OpenHarmony 2024.1.3 OpenHarmony 2023.1.8 OpenHarmony ...
Wwise will not download
Questions et réponses
Install operation completed with errors. Command failed: sh -c 'mkdir -p "/Wwise2023.1.7.8574";chown admin "/Wwise2023.1.7.8574";mkdir -p "/Library/Application Support/Audiokinetic";chown :_wwise_launcher "/Library/Application Support/Audiokinetic";chown -R admin "/Library/Application Support/Audiokinetic/Wwise 2023.1.7.8574";chmod -R ug+rwx,o+rx "/Library/Application Support/Audiokinetic";find ...
Can't even finish the Wwise 101 the module 1
Questions et réponses
When I try to finish the last step, generating checked, there are always some unpleasant notifications, and the Cube never sound.I even tried all the versions available in the Audiokinetic launcher: 2024.1.5 8803, 2024.1.4.8780 and 2023.1.13.8732. This bug looks quite firm with all of them.Time ID Message Platform ParametersMessage 19:24:37 OverrideProjectExternalSourcesOutputPaths Override project ...
PCM Files Do Not Convert to Vorbis
Questions et réponses
Wwise Version 2023.1.0 - Build 8367 After upgrading to this version of WWise, I have found that quite a number of audio files will not convert to Vorbis. (Remain Blue within Project Explorer) . I have confirmed this under the Conversion tab, Original vs. Converted Is this a known issue by chance? Thank you.
Is there plans to provide support for Wwise Audio with GPU particle sims?
Questions et réponses
Elllooooo! It's very exciting updating to version 2023.1.1 of the Unreal Engine Wwise Integration plugin. Thank you for all your hard work! I would love to put a feature request in for GPU based simulation support with Wwise. Thank you, Martyn
Unable to get VR Headset output UE5 windows
Questions et réponses
Hi We are unable to get to audio come from the quest 3 headset for a PC VR windows build using UE5 and wwise 2023.1.7.8574 So far the only way to get headset audio is to manually select it as system audio device from windows task bar. The build is for a windows game with the ability to switch to a VR mode Has any one had any luck with this? Here is the issue our programmer has sent me ...
Android build can't find Init bank or any other bank (Unity)
Questions et réponses
I am using the new Unity 6000 and the latest version Wwise 2023.1.7 I am able to play sounds in the Editor and when I build the app for iOS. When I build for Android (using Android Studio and latest version of Android 14) I get an error that the banks cannot be found. I was hoping that the build process will put the banks in the correct folder so Android can find them easily. Am I missing something?
Error: Override project SoundBank & porject external source
Questions et réponses
This behavior has been identified as a new bug in Wwise 2023.1: we are working towards a fix: look for ticket number WG-69622 in Release Notes. Note that this bug does not affect earlier version of Wwise (2022.1 and below). I apologize, this was mistakenly posted. I will delete it.