Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Autre Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Autres sources

  • Site Web
  • Vidéos
  • Plugiciels
  • Répertoire des créateurs
  • Questions et réponses
  • Blogue
Hello everyone, I am fairly new to Wwise and have just started off with the Cube tutorial. When I try to connect Wwise to Cube, the Platform appears to be Unknown. It looks like this. I suppose this is the reason my log looks like this: I am using 2023.1.7.8574 version. I however successfully manage to connect Wwise to Cube. I wonder if this is going to cause problems later on throughout ...
Hello, newbie here! I deleted (manually) wwise because I was having problems exporting soundbanks (lesson 102). Now I'm trying to reinstall (mcOS 10.13.6 High Sierra) but the launcher gives me this problem.... Help please!!! "Command failed: sh -c 'mkdir -p "/Applications/Wwise 2023.1.0.8367";chown pippo "/Applications/Wwise 2023.1.0.8367";mkdir -p "/Library/Application Support/Audiokinetic";chown ...
Integrating wwise as an unreal plugin
Questions et réponses
Many thanks for any help! I am using Unreal 5.3.2 and Wwise 2023.1.0.2849_UE53
Since 2021.1 is not in active support (see Wwise Support Policy), this fix will however not be available unless you update to 2022.1 or 2023.1. A known workaround is to set your Windows DPI scaling value to a value below 200%, such as 175%.
Is there a file in Unity (once Wwise has been integrated) that will show you the Wwise editor version that was integrated? E.G. 2023.1.?
AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in :0 at AkInitializer.OnEnable () [0x00013] in :0 Wwise version is 2023.1.0.8367 Unity version is 2022.3 Also running into this. Unity 6000.0.43f1 & Wwise 2023.1.11
Fairly new to WWise, I can't seem to get my Switch Container Event to play in the script. In WWise 2023.1.7.8574. Hello, Can you give more details?
Hi ! UE: 5.3.2 Wwise: V2023.1.0.8365 Just to warn people. We updated Wwise to V2023.1.0.8365 and we have a crash inside AkComponent.cpp. This variable: /** Room the AkComponent is currently in. nullptr if none */ class UAkRoomComponent* CurrentRoom; Is garbage collected while the component may still be ticking, resulting in a crash when calling GetSpatialAudioRoom with a dangling ptr later here: if ...
CommunicationCentral.lib is configured to be linked when Configuration != Shipping, so for Test configuration it will try to look for it (WwiseSoundEngine_2023_1_OptionalModule.Build.cs@113) However, Test configuration is now (2023.1) configured to use Release libs and release version of this lib does not exist because it most likely is only for debugging/dev tools. It was not like that in previous ...
I am using Wwise 2023.1.6, but am also having this same problem on Wwise 2023.1.1 I am trying to generate a SoundBank with everything in my Wwise project including events, audio files, and game syncs such as associated States and RTPCs. The events and audio files were all included successfully, but the game syncs tab for the SoundBank is completely empty (and I cannot drag and drop or copy and paste ...
Hello! I novice at Wwise, I use Wwise 2023.1.0.8367 version. I saw video "Wwise-101 - Lesson 4 - Understanding 3D Position Automation" but I have a problem with automation paths. Program play my first path at list but don't play another paths. What is it and how can I solve this problem? Thanks! 
Title says it all. We get this error code when trying to build our game using UE 5.3 and Wwise 2022.1.8, and we cannot figure out why! We've dumped the audio file cache, removed all the factory plugins, re-added the start events for the unreal engine bank, and many more methods Any help would be greatly appreciated! Same here in UE5.3 and Wwise2023.1.0. Everything works and builds correctly if I'm ...
Removed an error that was in the project by removed a package with a missing link; - Stashed all changes under source control; - Tried upgrading to Wwise 2023.1.also, with the same result. Anyone have had this issue while updating the Wwise integration? Thanks! Try deleting the Library folder, it helped when we upgraded to 23 as well.
I'm guessing you'd have to manually edit an xml somewhere to do this? Hello! The problem will be fixed in Wwise 2023.1. In the meantime, if you are confortable with C++: You need to modify ReaWwise (https://github.com/audiokinetic/ReaWwise) so: it calls WAAPI ak.wwise.debug.enableAutomationMode with true before importing it calls WAAPI ak.wwise.debug.enableAutomationMode with false after importing ...
Wwise crashes on Mac
Questions et réponses
We recently updated Wwise in our Unity project to v2023.1.5 and started experiencing many crashes, especially on Mac but also on iOS. The crash we can reproduce more or less reliably happens when a user closes the app on Mac. The stack trace looks like this: Thread 7 Crashed: 0 AkSoundEngine 0x13d49b2c0 AK::JobMgr::Internal::JobManager_dispatchMultiple(AK::JobMgr::DispatchableJobHandle*, unsigned ...
Launching WWISE 2023.1.0 does work, but due to compatibility reasons, I need to use 2019.2.15. My personal M1 computer, running MacOS Ventura 13.5.1, is able to launch WWISE 2019.2.15 without issue, so I'm curious if something about 13.6 created specific compatibility issues, or if there is something else at play I'm not looking at. EDIT/UPDATE: It appears that the cause might be due to a peripheral ...
I´m using MAC OS Monterrey on a M1 Pro Macbook Pro, and I´m using WWISE 2023.1.0 It´s a little bit confusing and weird that sometimes when I save, close Wwise and try again something, suddenly it works, but not this time with the sound inside Cube. Please, I´d like to learn the app but there isn´t a "common errors" or something like that to check
Why does LoadBankAsync not have the 'decodebanks' and 'save' options? When I load the banks async, wwise creates an empty DecodedBanks folder in Unity but if I use the LoadBank function with decodebanks set to false, it does not create the empty folder. I use Wwise 2023.1.0 with Unity 2022.3.6.
Wwise quit for no reason
Questions et réponses
I've never used the wwise before and as I downloaded it and I found that I cannot open it. I installed two versions of Wwise, which are 2023.1.6 and 2022.1.15., and they are both cannot open. It opened for a while with nothing shows then quit itself. My macOS version is Ventura 13.5. I tried restart the mac, reinstalled the Wwise and open Wwise from the finder. These methods still don't work. Hopefully ...
I placed a Ak Timeline Event Playable on the Timeline. I noticed when `Application.targetFrameRate` is low, event posting will be unstable, no matter how long the playable is. Does anyone encountered similar issue? How do you resolve this problem? I'm using Unity 2022.3.23f1, Wwise 2023.1.4.