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  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
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  • Meta XR Audio

Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Autres sources

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  • Questions et réponses
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Returning to wwise after a while so could be user error here, but some settings seemed to break during a project move to 2024: In v2023 I recently created a very simple 24hr city ambience - a switch group switches between different district blends (park, commercial etc). Switch Container Blend Container A (Park) Blend Container B (Commercial) The switch container had fade-in and fade-out times of ...
i integrate wwise 2022.1.2.8150 to unreal5.1 project. when i use: UAkGameplayStatics::LoadBankByName(FString("UI.bnk")); FOnAkPostEventCallback nullcallback; UAkGameplayStatics::PostEvent(nullptr, GetOwner(), int32(0), nullcallback, false, "fire"); the error message is: [2023.03.06-07.50.20:640][207]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: UI.bnk [2023.03.06-07.50.20:640][207]LogWwis ...
Wwise not able to launch
Questions et réponses
Updated to the latest version Audiokinetic Launch (2023.2.1.3402). Now I am not able to launch any Wwise session, I tried version 2022.1.7.8290, 2022.1.8.8316 and 2023.1.0.8256(Beta). Also tried to reinstall them but still not working. Anybody knows what is going on? I'm working on macOS 13.5.2
Long build times in Unity Integration
Questions et réponses
Please assist.. we hope this is part of some setting we're not aware about. ```Wwise Unity Integration Version Info:Based on Wwise SDK: 2023.1.2 Build 8444Unity Integration Bundle: 2023.1.2.3033Unity Integration Version: 19```
Fatal error: [File:Z:/Engine/Source/Runtime/Core/Private/HAL/MallocBinned3.cpp] [Line: 242]  MallocBinned3 Corruption Canary was 0x39431234, should be 0x17ea5678 [2023.02.10-19.54.10:655][361]Fatal error: [File:Z:/Engine/Source/Runtime/Core/Private/HAL/MallocBinned3.cpp] [Line: 242]  MallocBinned3 Corruption Canary was 0x39431234, should be 0x17ea5678 0x00000000273d2767 eboot.bin!FMallocPoisonProxy::Fr ...
how to loadbank in unreal (v2022.1.1)
Questions et réponses
2023.01.29-09.20.58:133][241]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: New_SoundBank.bnk [2023.01.29-09.20.58:133][241]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: New_SoundBank.bnk [2023.01.29-09.20.58:133][241]LogAkAudio: Warning: FAkAudioDevice::LoadBank: Failed to load bank New_SoundBank. The operation failed. [2023.01.29-09.20.58:137][242]LogWwiseMonitor: ...
Hi everyone, Actually working on a UE5.4 project with Wwise 2023.1.3 I noticed a misbehavior in Room priorities. Two rooms simply overlapping (no reverbzone associations). In editor, portal linking them shows good connections bewteen the two overlapping volumes (while portal being placed in the overlapping zone), but in game, the room tone from the low priority room A kicks in abruptly when entering ...
UE5.1 Support - Wwise Roadmap
Questions et réponses
We are currently working on adapting our Wwise Unreal integration to the changes introduced in version 5.1 of the engine. We are planning to have completed this work in the coming weeks to introduce official support for the new version of Unreal in Wwise 2022.1.1 and Wwise 2021.1.12. Exact release dates are no yet set for these versions, they are currently aimed at January 2023. Update to our roadmap ...
Even template shapes like stairs are returning the same error Any clue about this issue and how to fix this ?  Thanks Using Wwise 2023.1.2 and Unreal 5.3.2               Hi! Had the same exact issue when updating Unreal and Wwise to the latest versions. Utilizing these rules seems to work: Only 2 splits are "allowed" per brush shape. Trying to align ...
Hi, i have been building the wwise sdks from source up to version 2021. I am trying to build the latest (2023) and have noticed that when installing the version, the solution files for each platform are not provided anymore. It looks like they are meant to be built using premake. I have tried and think i'm close but it seems i don't have the right args or am not running from quite the right directory ...
Is there anything we can do to be able to build with the NX SDK 16.2? We were using:- Unity 2021.3.45- Wwise 2023.1.8- NX SDK 18.3and facing similar issue even in new project:libAkSoundEngineWrapper.a(AkLEngine.o): unable to find library from dependent library specifier: nn_profilerIf someone resolves it. Please contact us. Thank you very much! I have the same issues, did you fix it? I need help too!
Populating Wwise Picker takes a long time for some users: Populating Wwise Picker takes more than 40 minutes when some user switch to new branches in source control. We are wondering if this could be connected to the fact that the AkWwiseProjectData.asset file is kept in source control despite being part of the p4ignore files? Wwise version: 2023.1.18417 Unity version: 2022.2.28f1
Populating Wwise Picker takes more than 40 minutes when some user switch to new branches in source control. We are wondering if this could be connected to the fact that the AkWwiseProjectData.asset file is kept in source control despite being part of the p4ignore files? Wwise version: 2023.1.18417 Unity version: 2022.2.28f1
wwise installation error
Questions et réponses
Hello everyone, I can't install Wwise, I tried different versions, I tried to run the Launcher from the administrator - nothing happened. Log: 2023-02-03T16:15:10.321Z: Initializing module: install-log 2023-02-03T16:15:10.327Z: === System Data === 2023-02-03T16:15:10.329Z: Initializing WwiseLauncher 2022.2.2.2282 2023-02-03T16:15:10.331Z: Audiokinetic Launcher 2022.2.2.2282 2023-02-03T16:15:10.333Z: ...
Hello! We are having strange bug in our project in Unity (2022.3.20f1) using Wwise 2023.1.4. Because of maps in game are procedurally generated we are adding prefabs with Multi Position type ambient sources (Ocean and Lakes) through code. But something went wrong, and every time with new map there's extra sounds are adding in the air, where it shouldn't be (due to top down view it is very noticeable).
UE4.10 Integration Issue
Questions et réponses
Since UE4 now pretty much only uses VS 2015. https://www.audiokinetic.com/qa/2023/wwise-intergration-error-ue4editor-akaudio-dll-missing Secondly, it seems to me that you did not integrate UE4 with Wwise's build of UE4. https://github.com/audiokinetic/WwiseUE4Integration Which can be found there^. Because via your description you added an audiokinetic folder, you should not need to do that. In ...
Hi I'm trying to automate generating soundbanks using waapi through CI. Using Wwise2023.1.3.8471 I'm starting the server like this: "$env:WWISEROOT\Authoring\x64\Release\bin\WwiseConsole.exe" -ArgumentList "waapi-server `"C:\path\to\my\WwiseProject.wproj`" --allow-migration" then using python to call  client = WaapiClient() result = client.call("ak.wwise.core.soundbank.generate", {     ...
Does Wwise work on MacBook pro M2?
Questions et réponses
I have installed the latest version of Wwise (2023 version) on a 2023 Macbook pro M2 but cannot open the program. It actually opened once or twice after 5 mins of waiting but I couldn't interact with it and it crashed after 39 seconds and won't open at all now. Any suggestions? We know of an issue that started occurring since Ventura 13.5 on Apple Silicon, which was fixed with the release of 2022.
Wwise version: 2023.1.6.85554. Before generating, we tried:Clearing the audio file cache (clear-audio-file-cache).Completely deleting old Soundbanks before generation.5. The project settings for Soundbanks in the Wwise UI match those used for console generation.
Hi has anyone got issues with Unreal's logs spammed by similiar lines in some rooms? LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == in_zone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\AkDiffractionEdge.cpp, line: 340 LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == ViewZone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\ ...