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Wwise error log being spammed in Unity edit mode when selecting prefab with AkGameObj in file explorer
Questions et réponses
This issue does not occur if you open the prefab and enter the prefab editor, nor does it occur when you enter play mode.This was tested and seen with Wwise version 2023.1.9.8628, and Wwise version 2024.1.1.8691, using Unity 2022.3.26f1 and 2022.3.55f1.If anyone knows why this might be happening, or what can be done to not have this be spamming, that'd be great.Thanks!
Unity DOTS - Data Oriented Technology Stack - Is it Supported?
Questions et réponses
Does Wwise 2023 support Unity DOTS, or will it plan to in the future?
WebGL Builds sometime can break all other audio streaming (ex: youtube, twitch) on browser.
Questions et réponses
Thank you!Here’s our project setup:Unity: 2022.3.21f1Wwise: 2023.1.8.8601
Asset not showing UE5 - Not updating correctly
Questions et réponses
Missing". https://drive.google.com/file/d/1m3JmTvLYVTVJ0L-p9fspWVZES7ozSONR/view?usp=drive_link https://drive.google.com/file/d/1m3JmTvLYVTVJ0L-p9fspWVZES7ozSONR/view?usp=drive_link Wwise 2023.1.0 UE5.2 In Unreal, open the Wwise Browser and click on Reconcile Selected (top right corner) my guy 'Please provide more information - at least 12 characters' says wise my guy ...
Wwise Unity Timeline Event Duration Not Associated with SoundBank
Questions et réponses
Regarding this bug, Wwise fixed it in Wwise Unity Integration 2022.1.5.8242.2798 (released circa summer 2023) WG-63156 Fixed: SoundbanksInfo.xml is not parsed or put into Unity cache. https://www.audiokinetic.com/en/library/edge/?source=Unity&id=pg_releasenotes_2022_1_5_2798.html The bug was that Wwise updated the .xml format from "IncludedEvents" to "Events" but not the Unity integration code, thus ...
Can I select wwise event directly through code without Unity inspector
Questions et réponses
Using Wwise 2023.1.3.8471
ERROR: Xbox Integration Fails [GameCore][GDK][Unity 6]
Questions et réponses
I'd be grateful for any possible solutions.Unity version: 6000.0.28f1GDKX version: 10.0.25398.4271WWise version: tried both 2023.1.8.8601 & 2024.1.1.8691Here's part of the log that I think is relevant to this issue. I also include a full log file.Refreshing native plugins compatible for Editor in 73.89 ms, found 24 plugins.WwiseUnity: Exception caught: System.DllNotFoundException: AkUnitySoundEngine ...
AkRoomAware Behaviour in Rooms
Questions et réponses
Could anyone please clarify why this might be happening?Here are a few specifics about my setup that might help:Wwise version: 2023.1.3.8471.3062Unity version: 2022.3.12f1Here are some screenshots of the Unity Inspector: https://drive.google.com/drive/folders/1JmTIS6PzQTVhuPn8K5pkRukdgHM9JsEz?usp=sharing
Critical Installation Failure on macOS Sequoia 15.4.1
Questions et réponses
Tested Multiple Wwise Versions: The installation fails with the exact same error for stable version 2024.1.8, older versions (2023.1.x), and the new beta version 2025.1.1.8936 (which is designed for macOS Sequoia). After all these steps, it is clear this is a deep incompatibility issue between the Wwise Launcher's method of requesting administrator privileges and my current macOS Sequoia installation.
out-of-place effect plugins and changing the number of channels
Questions et réponses
For out-of-place effect plugins, IAkEffectPlugin::Init mentions the io_rFormat can be changed. Changing from an input of 1 to 3 channels works as expected, but 2 to 3 (with respective changes to fields like uBlockAlign and channel mask) crashes in wwise. This occurs in various versions, e.g. v2023.1.5.8522. Any recommendations for effect plugins that ...
Unity Integrate Error Library\ScriptAssemblies\dll: Copying the file failed: 另一个程序正在使用此文件,进程无法访问。
Questions et réponses
Successfully resolved entitlementsWwiseUnity: Refreshing asset database.UnityEngine.StackTraceUtility:ExtractStackTrace ()Unity版本是 2021.3.29f1 ,Wwise版本是2023.1.8版本,即使是重启后的电脑,在没有打开Unity 的时候,也会报错。
Audio is not playing in PS5 build from Unreal 5.4.4
Questions et réponses
Audio from Wwise is not playing in PS5 build from Unreal 5.4.4(FYI: Audio inside Unreal is playing). It's working in PC & Xbox builds.As for the log: Blueprint RefBlueprint Ref ImgLog:Get or Create Ak Component Valid24 //Some number other than 0Wwise Version: 2023.1.9.8628Unreal Version: 5.4.4
wwise 2024集成unity后开启Profile无法看到不存在于bank中的事件名
Questions et réponses
在之前的unity工程里使用wwise2022进行联调,如果某个Event不存在于bank中,将该Event使用PostEvent尝试播放并且开启联调后,unity和wwise都可以看到该事件的名称和所属的GameObject名称。更新插件版本后(unity2023.3.62f1 wwise2024.1.7)将无法达到上述的预期效果
How should we populate the Privacy Manifest File in an iOS application that uses Wwise?
Questions et réponses
The reason for this is that we have stopped using mach_absolute_time() in Wwise 2022.1.9/2023.1.0 at the same time as we published the documentation on the topic. This means that if you are using Wwise 2021.1.x or older, you are missing some of the information why we use it. mach_absolute_time() is used by Wwise to compute "elapsed between events that occurred within the app" ...
Is it possible to change Total Reserved Memory?
Questions et réponses
Ventura 13.7.5Unity 6000.0.45f1<!-- notionvc: 24845da4-ad52-433b-9c47-7c3b24908719 --> You could do that for Wwise 2023.1.x, the version of Wwise the certification was crafted for. We introduced the AkMemoryArena, a memory manager made for Wwise, in 2024.1, so that setting will probably change in Unity. It is not necessary to mess with that unless you are having issues exceeding the available ...
plugin built for Mac fails to load (LoadLibrary failed. Module not found.)
Questions et réponses
i am developing an effect plugin for Wwise 2023.1. i am able to run the plugin in Wwise Authoring on Windows. however, i cannot figure out how to do the same on Mac. the sound engine part of the plugin builds fine on Mac. however, if i understand the documentation correctly, the resulting .dylib is not actually used at all when running Wwise Authoring on Mac: "because the Wwise Authoring application ...
When will WWise support SDK 6.0 for PS5 for version 2021.X
Questions et réponses
Currently the latest supported SDK is 5.0 which will be deprecated in January 2023. When is there a new release planned, that will support the latest version. Thanks.
Query for objects using custom attenuations?
Questions et réponses
Hey! Wwise 2023.1 here Is there a way to find all the objects that are using custom attenuations (both modified ShareSets and custom assignments to objects)? I can easily find these attenuations but I want objects on which they are used. And every try with "referenceTo", "where" and other possibilities give me blank list but I know such attenuations are used in the project. What is also interesting ...