Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
Errors Reported in the Capture Log
Wwise Help
All errors that could appear in the Capture Log when profiling a game with Wwise are listed below. If your error is not listed, contact Audiokinetic Support or submit a Bug Report.When contacting support, providing clear reproduction steps greatly accelerates the investigation. Recording a profiling session while the problem is reproduced is also strongly recommended. See this section for more details: ...
Andy Martin
Répertoire des créateurs
Seattle video game companies, he can be found out in the woods, patiently listening for birds and insects, stalking railways for excellent train pass-bys, and putting contact microphones on weird sounding objects. Lately, he can be found way out in the wilderness of the Pacific Northwest, recording for The Northwest Soundscapes Project.
El Zorro Azul
Répertoire des créateurs
Our team works composition, sound design, audio implementation, foley, field recording, dynamic mixing, dialogue recording and audio programming. We are innovative team from Argentina that is working in the industry for years now. Dont doubt in contact us.
Joe Hudson Sound Design
Répertoire des créateurs
We provide sound design and Implementation services for video games to meet the demands of any project. contact me to say hi! JoeHudsonSoundDesign@gmail.com
Mourad Bennacer
Répertoire des créateurs
Contact : wave@embody.audio - Audio director // Sound designer // Music Composer - Based in Montréal - Specialities : 3D Audio electronic music, immersive installations, interactive projects, AR / VR - Directeur audio // Concepteur sonore // Compositeur - Basé à Montréal - Spécialisation : Audio immersif, installations interactives, RA / RV
Sweet Justice Sound
Répertoire des créateurs
Sweet Justice is an interactive audio production studio founded by industry veterans. We take the time to get to know our clients and their projects. Based in the sound of England, we have many decades of experience on the front line of the games industry. We have also won multiple awards for our work within interactive audio. Please contact us through our website our one of our social media links ...
World Class Mastering, LLC.
Répertoire des créateurs
World Class Mastering, LLC is a top-tier audio facility that provides high-end audio processing, sound design, and interactive audio implementation. For more information please contact: www.worldclassmastering.com info@worlclassmastering.com
UmbrTone
Répertoire des créateurs
Umbr Tone is a Seoul(Korea) based music studio. We create music and sound on the basis of communicating with clients. Please feel free to contact!
Filip Marciniak Audio
Répertoire des créateurs
I'm an audio engineer skilled in game audio implementation, sound design and all the necessary field recording techniques to provide best quality audio in your game. If you have any questions or future collaboration propositions don't hesitate to contact me here or via linkedin profile!
Electrik Blue Media
Répertoire des créateurs
We provide audio solutions for your projects. Services include: Music composition, Music production, Sound Design, Foley, Voiceover, Voice acting. Contact us for details!
MIYABI GAME AUDIO INC.
Répertoire des créateurs
If you need any help or consultation for game sounds, you are always welcome to contact.
Sound Array
Répertoire des créateurs
functions as a one-stop shop for all your game audio needs - from the beginning stages of designing the audio soundscape and aligning it's trajectory to the scope of your project, to the implementation and integration of audio middleware, mixing and playtesting. Please contact Jim at www.sound-array.com to receive a free consultation and get started!
Thank you very much for reading! If you'd like to contact me, please send me an email at adriane (at) smashclay (dot) com or DM me at @smashclayaudio. For more information and resources about blind accessibility in games, check my website Smash Clay Audio. And a huge thanks to everyone who offered extensive feedback about this post: Brandon Cole can be reached at Superblindman01 (at) gmail (dot) ...
The game was initially going to be in 2D, and because design is not my strong point, I contacted a 2D designer. In our first meeting, we realized that I still had some uncertainties about the game mechanics; so before he started working, I had to better define what I wanted. As I don't know how to draw, I did some proofs of concept in 3D, and to make the characters I used basic figures, such as cubes ...
Customer Portal Help
Blogue
Category drop-down menu. Describe the feature in the question field and provide as much detail as possible in the “More information for the question:” field. Licensing or pricing questions should be directed to the Developer Relations team, this choice leads to the “Contact us” form on the Audiokinetic website. Creating a Support Ticket Once you select Question, Malfunction, Performance or the Crash/Hang/Assert ...
The core of the program is a modified version of a script called Open project from clipboard by Jeremy Roggers aka JerContact. If you are not familiar with Jeremy’s work, he has great ideas for people transitioning from Protools to REAPER, so definitely check him out. The problem with his script is that it’s not very user friendly. So, with his permission, I made a few adjustments and created this ...
Wwise Unity Integration
Wwise Unity Integration
Wwise Unity Addressables Package Basic Tutorial For Packaging DLC Wwise Addressable Samples Troubleshooting Copyright Contact Us If you have questions about this integration, post your questions to our Community Q&A forum. If you have purchased the support package, contact Audiokinetic support. See also Audiokinetic Launcher: Integrating Wwise into a Unity Project Wwise-301: Wwise Unity ...
Adding Sounds to Physical Impacts
Wwise Unreal Integration
It also demonstrates how to use RTPCs to set minimum velocity thresholds to ensure that impact sounds don't play whenever there is minor contact between objects. Finally, it includes a system for instantiating objects in the game to test the impact sound system. To prepare for this tutorial: Obtain a short sound to use for a physical impact and import the sound into Wwise. Create a Game Parameter ...
Wwise Authoring Command Identifiers
Wwise SDK
Batch Rename View, with the specified objects.objects - an array of objects ShowBugReportShows the Bug Report page. ShowContactAKShows AK's Contact Us page. ShowContextualHelpShows the Contextual Help View for a specified property.property - a pointer to a single CProp object ShowControlSurfacesDlgShows the Control Surfaces Settings dialog. ShowDefaultObjectValuesShows the Default Object Values ...
Privacy Policy | Audiokinetic
Site Web
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