Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
Recommended resolution steps:Configure a different audio input device in the iOS system settings.If this error persists with multiple input devices, contact Audiokinetic Support.
Could not register plugin.
Wwise Help
The specified Dynamic Library for a plug-in was found on disk but there was an error while loading the library. This is a typical symptom of external dependencies of the plug-in not being present at load time.Recommended resolution steps:If this is a third party plug-in (not made by Audiokinetic), read the documentation about the plug-in to validate prerequisites.Contact the plug-in vendor for support.
This is an internal error. Contact Audiokinetic Support for further details.
Error while loading bank.
Wwise Help
Recommended resolution steps:Check for out-of-memory errors in the log and resolve them.Regenerate your SoundBanks and redeploy to the target console.Contact Audiokinetic Support. Ideally, capture a ProfilingSession.prof while reproducing the problem. (Refer to Saving the Capture Log for details.)
Error processing convolution effect.
Wwise Help
Pertains to AK Convolution Reverb. An unexpected error occurred while processing.Recommended resolution steps:Regenerate your SoundBanks and media. If the problem persists, it might be caused by faulty hardware, a bug in the game, or Wwise itself. In this case, contact Audiokinetic Support.
Failed creating hardware-accelerated voice.
Wwise Help
In this case, contact Audiokinetic Support.
Failed creating source.
Wwise Help
Regenerate and recopy the SoundBanks.Contact Audiokinetic Support. Ideally, capture a ProfilingSession.prof while reproducing the problem. (Refer to Saving the Capture Log for details.)
The Opus hardware decoder halted for an unknown reason. The hardware will be reinitialized and all Opus sounds will restart. A glitch will be heard.Recommended resolution step:Contact Audiokinetic Support if this happens frequently.
Hardware accelerated audio decoding failed.
Wwise Help
The last audio decoding operation did not complete successfully. All hardware-accelerated voices that participated in this operation might starve or stop entirely.This error should not happen normally and may indicate a particularity in the audio source being decoded or a bug in Wwise itself. Contact Audiokinetic Support to resolve this issue.
Hardware Opus Decoder error. Sound killed.
Wwise Help
File menu, or by manually deleting the specific WEM file in the .cache folder.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.
Look for new errors indicating invalid values on API calls.Contact Audiokinetic Support if the problem persists.
Invalid plug-in execution mode.
Wwise Help
This error means the listed Effect plug-in tried to force an invalid audio format change, either the number of channels or sample rate. This usually happens during plug-in development.Recommended resolution steps:Contact the plug-in vendor, or if you are the author, it's time to bring out the debugger.
The Mastering Suite plug-in encountered an error while registering to a Sound Engine callback function via AK::IAkGlobalPluginContext::RegisterGlobalCallback.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.
The Mastering Suite plug-in encountered an error while unregistering a Sound Engine callback function via AK::IAkGlobalPluginContext::UnregisterGlobalCallback.Recommended resolution steps:If this problem persists, contact Audiokinetic Support.
Delete all .bnk and .wem files on the test console.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.
Opus decoder failure.
Wwise Help
File menu, or by manually deleting the specific WEM file in the .cache folder.Use a different codec in the Conversion Settings.If this problem persists, contact Audiokinetic Support.
Opus hardware stopped responding.
Wwise Help
The Opus hardware decoder halted for an unknown reason. The hardware will be reinitialized and all Opus sounds will restart. A glitch will be heard.Recommended resolution steps:Contact Audiokinetic Support if this happens frequently.
Opus HW command failure. Sound will glitch.
Wwise Help
Opus HW command failure. <Error code> Sound will glitch.One Opus hardware-decoded sound failed to process properly. A glitch will be heard.Recommended resolution steps:Contact Audiokinetic Support if this happens frequently.
Plug-in initialization failure.
Wwise Help
Look for messages in the Debug log of the debugger.Read the documentation for this plug-in for information about specific constraints.Contact the plug-in vendor.
Plug-in ...
Wwise Help
This is a custom message from a third-party plug-in. Refer to the documentation on the specified plug-in for more information or contact the vendor. If the plug-in name appears as a number, it probably means the plug-in is not installed properly in the Authoring tool.