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AK_GET_PLUGIN_SERVICE_MIXER
Wwise SDK
Wwise SDK 2024.1.9 AKSoundEngineCommonIAkPlugin.h ◆ AK_GET_PLUGIN_SERVICE_MIXER #define AK_GET_PLUGIN_SERVICE_MIXER ( plugin_ctx) static_cast<AK::IAkPluginServiceMixer*>(plugin_ctx->GetPluginService(AK::PluginServiceType_Mixer)) Definition at line 1907 of file IAkPlugin.h.
AK_71FROMSTEREOMIXER
Wwise SDK
Wwise SDK 2024.1.9 AKSoundEnginePlatformsMacAkTypes.h ◆ AK_71FROMSTEREOMIXER #define AK_71FROMSTEREOMIXER Definition at line 77 of file AkTypes.h.
AK_51FROMSTEREOMIXER
Wwise SDK
Wwise SDK 2024.1.9 AKSoundEnginePlatformsMacAkTypes.h ◆ AK_51FROMSTEREOMIXER #define AK_51FROMSTEREOMIXER Definition at line 78 of file AkTypes.h.
AkHashMurMurMix32
Wwise SDK
Wwise SDK 2024.1.9 AKToolsCommonAkMurMurHash.h ◆ AkHashMurMurMix32() AkForceInline AkUInt32 AkHashMurMurMix32 ( AkUInt32 uValue) Definition at line 40 of file AkMurMurHash.h. Referenced by AkHashMurMur32().
AkHashMurMurMix64
Wwise SDK
Wwise SDK 2024.1.9 AKToolsCommonAkMurMurHash.h ◆ AkHashMurMurMix64() AkForceInline AkUInt64 AkHashMurMurMix64 ( AkUInt64 uValue) Definition at line 50 of file AkMurMurHash.h. Referenced by AK::GetObjectChannelHash().
class_ak_mixer_input_map-members
Wwise SDK
Wwise SDK 2024.1.9 AkMixerInputMap< KEY, USER_DATA > Member List This is the complete list of members for AkMixerInputMap< KEY, USER_DATA >, including all inherited members. AddInput(KEY in_key)AkMixerInputMap< KEY, USER_DATA >inline AddLast()AkArray< AkInputMapSlot< KEY, USER_DATA >, const AkInputMapSlot< KEY, USER_DATA > &, AkPluginArrayAllocator ...
Wwise SDK 2024.1.9 AKIAkMixerInputContext AK::IAkMixerInputContext Member List This is the complete list of members for AK::IAkMixerInputContext, including all inherited members. Get3DPosition(AkUInt32 in_uIndex, AkEmitterListenerPair &out_soundPosition)=0AK::IAkMixerInputContextpure virtual Get3DPositionType()=0AK::IAkMixerInputContextpure virtual Get3DSpatializationMode()=0AK::IAkMixerInp ...
Wwise SDK 2024.1.9 AKIAkMixerPluginContext AK::IAkMixerPluginContext Member List This is the complete list of members for AK::IAkMixerPluginContext, including all inherited members. CanPostMonitorData()=0AK::IAkPluginContextBasepure virtual Compute3DPositioning(AkReal32 in_fAngle, AkReal32 in_fElevation, AkReal32 in_fSpread, AkReal32 in_fFocus, AkChannelConfig in_inputConfig, AkChannelMask ...
Wwise SDK 2024.1.9 AKIAkPluginServiceMixer AK::IAkPluginServiceMixer Member List This is the complete list of members for AK::IAkPluginServiceMixer, including all inherited members. ApplyGain(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pOutputBuffer, AkRamp in_gain, bool in_convertToInt16) const =0AK::IAkPluginServiceMixerpure virtual ApplyGainAndInterleave(AkAudioBuffer *in_pInputBuffer ...
Wwise SDK 2024.1.9 AKPlugin Ak3DAudioBedMixerFXFactory.h Go to the documentation of this file. 1 /******************************************************************************* 2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 3 released in source code form as part of the SDK installer package. 4 5 Commercial License Usage 6 7 Licensees ...
_ak_mixer_input_map_8h_source
Wwise SDK
Wwise SDK 2024.1.9 AKPluginPluginServices AkMixerInputMap.h Go to the documentation of this file. 1 /******************************************************************************* 2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 3 released in source code form as part of the SDK installer package. 4 5 Commercial License Usage 6 7 Licensees ...
_ak_mixer_types_8h_source
Wwise SDK
Wwise SDK 2024.1.9 AKSoundEngineCommon AkMixerTypes.h Go to the documentation of this file. 1 /*********************************************************************** 2 The content of this file includes source code for the sound engine 3 portion of the AUDIOKINETIC Wwise Technology and constitutes "Level 4 Two Source Code" as defined in the Source Code Addendum attached ...
Options menu - Speaker Configurations and User selectable "Mixes"
Questions et réponses
Hi folks, This question is essentially in 2 parts, but both relate to the audio options available to the user from within the settings/options menu. The first relates to Speaker Configuration/Audio Output, the second is regarding user selectable mix presets, both of which are often seen in the Audio Options menu of most AA-AAA titles. Although always slightly different, most titles offer a multitude ...
iOS Xcode linker error: duplicate symbol ConstantPowerChannelMixdown in libAkSoundEngine.a
Questions et réponses
/qa/6799/plicate-constantpowerchannel down-libaksoundengine/
We have updated the Facebook SDK to v7.16.1 and are getting an error in the Xcode linking about duplicate symbol 'DSP::ConstantPowerChannelMixdown(AkAudioBuffer*, unsigned int, unsigned int, float*, float, float)' in libAkSoundEngine.a(ConstantPowerChannelMixdown.o). We were not getting that when using an earlier FacebookSDK. Is this a known issue? We are currently using Unity 2017.4.16f1 and Wwise ...
Loops, Virtual Voices, Mixer Plugins
Questions et réponses
/qa/5055/ops-virtual-voices- er-plugins/
I'd like to use Playback Priority to allow only 20 loops (infinite continuous random containers) at a time. So, low priority loops stop playing, but once their priority climbs up they start playing again. Main question here: Can this be done without using Virtual Voices? My problem is, that some HRTF Mixer Plugins don't have a priority system, e.g. they don't exclude Virtual Voices from their ...
Is it possible to up mix in VR contents?
Questions et réponses
/qa/8691/-it-possible-to-up- -in-vr-contents/
HelloI'm a beginner!1. Does Wwise or any other program have the ability to automatically up-mix the sounds of existing VR contents? I'd like to upgrade from the Streo format to the 5.1 surround format.2. Is there a delay that gives a reverberation effect using HRTF? (I want to give a reverberation effect to the speaker.)
Why won't Editing States change in the Mixer Desk like in the Wwise 101-14 | Mixing Desk tutorial?
Questions et réponses
/qa/8657/nt-editing-states-change- er-desk-wwise- ing-tutorial/
https://www.youtube.com/watch?v=m3fj82wmCN0&list=PLXMeprTk4ORPcG9rd_lilElZERqhtcEFU&index=14I was following the Mixing Desk tutorial above while using Wwise 2019, but when the Master Audio Bus objects are moved into the new "Busses" mixing desk (at around timestamp 4:52). When it's done in the video, the "Editing States" box on the top of the mixing desk window becomes inhabited with "PlayerLife.
Oculus spatializer mixer plugin not showing up in WWise audio bus property editor
Questions et réponses
/qa/4831/ulus-spatializer- er-plugin-showing-wwise-property-editor/
Project}\Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP\ folder. I've installed both the xlm and dll files in the folder directed but I'm still not getting the spatializer plug in in the mixer plug in the menu under the audio bus property editor. And ideas on what I could do next? I've updated wwise and my computer just in case it was the issue with no success. in the Audio Bus Property Editor ...
[Feature Request] Overlap Transition type in Actor-Mixer containers
Questions et réponses
/qa/10806/ature-request-overlap-transition-actor- er-containers/
Hi, I hope this would be simple to implement: A new transition type for overlapping sounds that shouldn't fade in/out. In form, it should allow the user to have one sound in a sequence or random container start playing before the previous is finished. It would be defined by a Duration (like the current Delay mode, where the value represents how long before the end of the segment the next segment should ...
Actor Mixers should show inherited Playback Limits
Questions et réponses
/qa/13431/tor- ers-should-show-inherited-playback-limits/
It seems strange to me that Playback Limits do not display inherited settings from parent Actor Mixers, but all other Advanced Settings on an Actor-Mixer do.