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- Blogue
Because I was given a tight schedule to finish the project, my top priority was batch processing (my first wave of operation), with several goals in mind: 1. Balancing the asset volumes, depths, and frequency responses to make them sound like they were coming from the same batch and abiding by the same standards. 2. Polishing the sound quality, especially of dialogues. The initial assets sounded way ...
Needless to say, I also set the priority of sound effects lower than music for most levels. {{cta('5f9547fe-4095-4e04-a925-4013fa3a27c3')}}
I was able to work independently in Unity, I didn’t have to wait for programmers to complete audio tasks that may sit lower in priority than primary gameplay dependant coding tasks. The programmers, in turn, didn’t have to worry about squeezing in too many audio needs, and the end result was a complex and finely honed audio system integrated seamlessly alongside gameplay. Obviously, Wwise already ...
It's a good idea to over book a bit and rank events by priority. This makes it easier to decide which alternate session to go to if your first choice is full or not as interesting as you thought. While at the conference you might hear that there's a “must see” session that will bump your other plans which is fine. Most of the audio talks are pretty close to each other but if you're moving between ...
Nick: Since the experience allows for up to four players in the same world at once, we were able to give the local player priority over other players. This meant that in your “version” of the world, you’d hear your phasers firing over all the other players since we wanted you to feel the impact of your shots over other players. In a sense everyone had a mix tailored to their experience and actions.
However, in rainy or snowy weather, the weather system has higher priority, and it overpowers the music. Switching between the Training and Construction layers with two State Groups while controlling the day-night cycle with an RTPC. The game play of the GOT mobile game is no different from other SLG games. However, I wanted to do my best with the interactions and variations to avoid players getting ...
As our game focused on top-notch cut-scenes, keeping the audio in sync with game visuals was the top priority. However, unexpected crashes and temporal deviations would occur due to factors such as multi-thread asynchronous loading, back-end processing pressure, or diverse console performance. Once those issues occur, the player’s gameplay experience will be impaired dramatically. In most cases, we ...
The general mechanism of the combat voice system is to divide all those combat VO into roughly 100 categories to control and prioritize the VO in relation with every game priority and every combat situation. This voice system really makes an immersive combat gameplay experience possible without compromising the tempo of the gameplay by carefully controlling vast amounts of combat VO assets and handpicking ...
That means with our audio-professionals test group no significant difference has been detected and we are extremely happy with our results. Church1_GalleryTop_ORIGINAL.mp3 Church1_GalleryTop_IR.mp3 Locations: Our main goal was to capture spaces that allow creative immersive sound design with a high priority to video games and postproduction. Although some spaces also turned out to be very suitable ...
Maybe you need to create a light-weight version of a complex granular synthesis design, to perf-optimize for where processing overhead has priority over fidelity or sound reproduction quality... Say, when going cross-platform from consoles to mobile. Or maybe you want to add some texturing over a very specific range (or combination) of parameter data, where running an instance of a granular synthesis ...
The Music of Spacefolk City
Blogue
Probably unlikely, but user comfort is top priority for Moon Mode’s productions, so I decided against this.The sine sweep was actually inspired by the interior ambience sounds from the Death Star in Star Wars: A New Hope. If you listen carefully during the quieter scenes on the Death Star, you’ll hear a sine wave slowly oscillating up and down in the background, like an artificial representation of ...
Wwise 2022.1 | What's New
Blogue
Each spatial audio task (ray-casting, path validation, etc.) is placed in a priority queue that, based on the load balancing spread setting, executes a specific number of tasks from the queue at each frame. Load balancing is particularly beneficial when using many emitters simultaneously. Large World Support The Wwise sound engine now supports large world coordinates for Game Objects by moving ...
Timing & Pacing of Scripted VO Dialogue Management (cooldowns, state driven playback behaviors, and interruption, queuing and priority logic) Localization Support Pre-mixing & Mixing All of this places our discipline firmly at the heart of the development process, from pre-production through the entire project lifecycle. Even where there is no recording to do, there is always plenty of work ...
It's a good idea to overbook a bit, and ranking events by priority makes it easier to decide which alternate session to go to if your first choice is full or not as interesting as you expected. While at the conference, you might also get word of a “must-see” session that will bump your other plans, which is fine. Most of the audio talks are pretty close to each other, but if you're moving between ...
Adventures With AudioLink
Blogue
For instance, if your game music is a stereo MetaSound, spatialization likely isn't a priority, so connect via the MetaSounds Attenuation settings. But if you're synthesizing a sound to be played by an object in an acoustic environment, then the WwiseAudioLink component would be the way to go.While you can do your own code-fu to implement additional AudioLink functionality if necessary, I'd guess ...
That game would later be titled Sound Haven Highway, a nod to the importance sound will play in the project.On the gameplay side, our priority was to create a full looping game, so we limited our scope given the time constraints. If we finished early, we could always polish or add some smaller mechanics that would improve the game. The main game mechanics are a highway of cars coming at the player ...
Simply sign up for the priority list here.
We had to use a lot of randomization to avoid phase issues on sounds occurring simultaneously, along with a pretty heavy priority system based on proximity to keep the voice count and performance under control. How does it work? The recorder itself takes the form of a custom plugin coded directly in Unreal in C++ using the Wwise API. The master output of Wwise is recorded as an audio file in the app’s ...
The task of remaking sounds would inevitably become a lower priority, and I am still hearing, in many AAA projects, collision sounds that were not good in the first project they were used in, re-used in the latest games. Admit it - you’ve all heard that crate break before!The mining of existing libraries that were not created for non-linear design specifically is very unlikely to yield audio gold.
Browser and Reconciliation The feedback we received since the launch made our plans to introduce the unified Wwise Browser a clear priority. In case you missed it in the 2022.1.5 release, we introduced the change that merges the Wwise and WAAPI pickers into the Wwise Browser. Instead of having the Wwise Picker display what is present in the SoundBank metadata, and the WAAPI Picker display what is ...