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In wwise 2013 it was possible to have audio output to bluetooth headset, have the audio ran on background and mix with audio from another app like spotify. Since moving to use AVAudioSession (with wwise 2014) this has not been working anymore. I can have bluetooth audio output in ambient mode, but no music mixing or background audio OR I can have background audio and mixing but no bluetooth audio ...
Hi peoples! I am trying to insert a delay effect dynamically into the relevant Actor Mixer because depending on the level we need a varying delay time (we found no way of automating that through RTPC).I've found the following method in the documentation which seems to be the method I need:SetActorMixerEffect()In the Duration callback info I recieve a nodeID which is necessary, but when I try ...
I normally do the layering and production work in my DAW, but I get some harsh phasing and aliasing issues when doing a simple mono-mixdown. I understand I'll lose the depth and richness of the stereo image, but I wanted to know if you can recommend a healthier, less harmful way of converting a stereo original audio file to mono.I love the Wwise downmix conversion algorithm, but I need to do all the ...
I have an effect plugin hosted in an auxiliary bus.  While it successfully processes all sends routed to that bus, it does not seem to be executed against a submix of those sends (rather, it sounds like it's processing each send buffer independently).  I can give more detail if needed, but the main point is that I’d like to have it run in a context equivalent to the “submix ...
It seems there is almost no documents or samples regarding mixer plugin development excpet the header files. Where can I find some more detailed information on this topic? Are such docs only available to licensed customers and parterners? Thanks.
Hi AK Folks! I have a pair of Sound Objects in Wwise that live underneath an Actor-Mixer. The play events I've created reference those Sound Objects directly. I've set the playback volume for these sounds at the Actor-Mixer level. When I test in Unreal 4 (PIE), the sounds seem to ignore this mix setting and play back at full volume. If I connect Wwise to Unreal, and then click on the Actor-Mixer, ...
However when I go back to the Mixing Desk and select either Alive or Dead in the "Editing States" window at the top, the parameters under the PlayerLife state remain greyed out, preventing me from making any changes. I am able to resolve this by going back into the floating Environmental Bus Property Editor window and adjusting any level there. Once I do that, if I go back to the Mixing Desk, the ...
Dear Audiokinetic gurus, I had my first try with the plugin dev for wwise using the wp.py template. I need to develop a versatile multichannel panner as mixer plugin to be used with the ASIO OUTPUT plugin. As a first step I would like to reproduce the CHANNEL ROUTER plugin. For now now I am totally stuck with the parameter settings. I understood there are two "levels" : the "properties" defined to ...
[Wwise 2016.2.6] After unlinking the mixer-input plugin toggle, assigning a new mixer to one platform will appear in the GUI to override another. Unlinked mixer references XML<Reference Name="Mixer" PluginName="Oculus Spatializer" CompanyID="266" PluginID="146" PluginType="6"><ObjectRef Name="Oculus_Spatializer" ID="{00C53681-B97C-40CF-B833-585DD6ACE7B3}" WorkUnitID="{54240276-F78B-45D8-BB64-7 ...
I recently opened a Wwise project on my mac using an apollo x8 interface. When I set my Authoring Audio Preferences to use this interface it only output stereo. When I changed the Main Mix Configuration from use audio device to 5.1 sound came out of my speakers asigned to the wrong channels and at full volume ignoring my volume controller on the interface. My Mac Audio/Midi setup is set to a 5.1 ...
Hello, I've been wanting to talk to you about this for a long time, but I don't understand why there isn't the equivalent of an Actor-Mixer for interactive music elements. For example, if you want to globally manage several parts of the same piece or several pieces (to which you want to assign the same effects or behaviors), you have to use a Music Switch Container even though you don't necessarily ...
HI AK developers, For in_pInputContext->Get3DPosition's AKEmiiterAndListenerPair with positioning set to 3D with user-defined source objects, does the azimuth and elevation functions between object and listener correctly account for BOTH the azimuth and elevation of the orientation of the listener? I'm using 2014 beta 1 fyi. Thanks! Hi Yuancheng, They do. Listeners are defined on the sound engine ...
Hello, thanks for taking the time to read my quesiton! :) I want to duplicate a large set of events as well as their corresponding actor-mixer structure. So far, I can duplicate each one of them seperately, but getting the new events to target the objects in the new actor-mixer stucture is the roadblock. :| What is the best way to achieve this? I've been digging into WAAPI script, but I haven't yet ...
Using a sub bass drop as an example rendered as a LFE in a multichannel file. On a surround sound system this content plays through the LFE speaker as designed. Because the standard down-mix in Wwise mutes the LFE channel when it is not present in a configuration, stereo listeners will not hear this effect play. This creates some problems in terms of controlling the output in a multichannel mix if ...
New States break Mixer Plugins
Questions et réponses
Hi there, The new enhanced State-features in Wwise 2017 apparently break Mixer Plugins in following case: - Parent Bus contains the Mixer Plugin. - Child Bus has States enabled in the States tab. Result: The Mixer Plugin of the Parent Bus has no effect any more on the Child Bus. This used to work in earlier Wwise version. Is it a bug, or just something we need to be aware of? The solution we ...
Hi. I think it's simple problem but I couldn't think good way. I found some of "Not used" audio resource in File Manager. I deleted this resource in Actor-Mixer Hierarchy in the past. But, how to reload this resource into them? Of course I can load it through Windows explorer, but I want to deal this in WWISE. https://drive.google.com/file/d/1YSeyVWcS8qGbVHJbrHoLMjUi3HLoLPhA/view?usp=sharing Thanks ...
Hi, We're using Unreal 4.7.4 with integration 2014.1.3 (latest) and Authoring build 5219 and are experiencing a strange issue. When connecting Wwise in real time (remote connection) with Unreal everything sounds great. However, when playing the game without using remote connection (e.g. Standalone Game), changes to bus volume or anything in the master-mixer hierarchy have no effect whatsoever. But ...
I've been working through the Wwise 101 course. In lesson 7 you add a player life (alive/dead) state into a bus on the mixing desk layout. After this, on the mixing desk, your told to change the state to dead, make some changes to the bus volume and LPF on that bus, then change to alive where those changes will not have been made. However any changes I am making are just globally to that bus, and ...
Neural Amp Modeller NAM
Questions et réponses
Is it worth integrating this free open-source tech into Wwise? I can see loads of great uses for it, even if it's limited only to one stereo instance this would still be game changing.
I tried also the way the Auro-3D manual shows, which is to add the plug-in as a Mixer Plug-in, but when I try to do that, no plug-in show itself available there. Does anyone have any experience with the Auro-3D plug-in that might be able to lend a hand? Thanks in advance! PS: I don't think the problem is connected with that, but I'm working with Unity as a Game Engine. Auro-3D isn't supported by all ...