Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
What media files are supported?
Wwise Help
When looking at what type of media files are supported in Wwise, you need to look at the following: PCM audio file formats Channel configuration Sample rate Bit depth NoteTrying to import files that are not supported by Wwise will result in non-recoverable errors that are displayed in the Import Conflict Manager. For information on how you can deal with ...
Authoring Audio Objects
Wwise Help
The following sections cover the four main steps required to author Audio Objects and ensure they reach the System Audio Device for possible conversion to System Audio Object(s):Enabling 3D audio and Audio Objects for your projectRouting ambient background sounds to the Main MixRouting music to the Passthrough MixRouting sounds that would benefit from spatial precision to an Audio Objects busEnabling ...
Using sounds and motion to enhance gameplay
Wwise Help
This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.Defining object playback behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.Defining positioning—working ...
Effect of Spread
Wwise Help
Assume the Attenuation curve for Spread is as shown in the image below, such that it is 0% (point source) at large distances and 100% (completely enveloping) at short distances.Spread curve used in the following examples In the following table, the source's channel configuration is 4.0. This allows you to clearly associate the distribution of input channels to the virtual sources (FL:yellow, FR:green ...
Meter
Wwise Help
The Meter view can display three different kinds of levels: PeakTrue Peak (as defined by ITU-R BS.1770-4)RMSEach type of level shows the values per channel. For more information about speaker configurations and channels, refer to Understanding Bus Configurations. The color of the meter is:green under -6 dByellow from -6 dB to 0 dBred over 0 dBThe meter data source can be synchronized with the currently ...
Mastering Suite
Wwise Help
The Mastering Suite is a free plug-in that provides features for improving a mix destined to be played on different endpoints. This all-in-one Audio Device Effect plug-in provides four modules: Parametric EQ, Multiband Compressor, Master Volume, and Limiter. By adjusting these modules in accordance with the characteristics of the connected endpoints and the output environment, it is possible ...
3D Audio Bed Mixer
Wwise Help
(See the 3D Audio Bed Mixer properties below.) The 3D Audio Bed Mixer is a plug-in that can reduce the number of Audio Objects passing through a bus by mixing some of them. This, in turn, reduces the amount of CPU resources consumed by Audio Object processing. The plug-in is typically inserted on an Audio Objects bus and generates three possible outputs: a Main Mix, a Passthrough Mix, and a ...
Matrix Reverb
Wwise Help
To simulate the sound reflections in an acoustic space effect in game, you can use the Matrix Reverb plug-in. This plug-in effect has been created specifically for game developers who need optimized performance and great quality. Its unique controls allow you to balance the quality of the reverb with the CPU and memory usage so that you can achieve the best results within the restraints of your game ...
Wwise Recorder
Wwise SDK
Wwise SDK 2024.1.9 Wwise Recorder Plugin ID: 132 Class ID: 8650755 Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references. Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to add objects ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.9 AKIAkAudioDeviceEffectPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkAudioDeviceEffectPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkMixerPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr ...
RegisterAnonymousConfig
Wwise SDK
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ RegisterAnonymousConfig() virtual AKRESULT AK::IAkMixerPluginContext::RegisterAnonymousConfig ( AkUInt32 in_uNumChannels, const AkSphericalCoord * in_SphericalPositions ) pure virtual Register an anonymous configuration for use ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.9 AKIAkSinkPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkSinkPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr ...
uNumOperationsForHwMixing
Wwise SDK
Wwise SDK 2024.1.9 AkPlatformInitSettings ◆ uNumOperationsForHwMixing AkUInt32 AkPlatformInitSettings::uNumOperationsForHwMixing Used to determine the threshold at which bus-mix operations will be performed in hardware instead of software. For example, if 25 input channels need to be mixed to a 5th-order-ambisonics (36-channel) speaker bed (generating ...
AkChannelConfigType
Wwise SDK
Wwise SDK 2024.1.9 AKSoundEngineCommonAkSpeakerConfig.h ◆ AkChannelConfigType enum AkChannelConfigType Channel configuration type. EnumeratorAK_ChannelConfigType_Anonymous Channel mask == 0 and channels are anonymous. AK_ChannelConfigType_Standard Channels must be identified with standard defines in AkSpeakerConfigs. AK_ChannelConfigType_Ambisonic Ambisonics.
Release Notes 2024.1.0
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2024.1.0 The following sections list and describe the changes to Wwise between version 2023.1.8 and version 2024.1.0. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported ...
Release Notes 2021.1.6
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2021.1.6 The following sections list and describe the changes to Wwise between version 2021.1.5 and version 2021.1.6. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs Behavior Changes ...
Release Notes 2021.1.1
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2021.1.1 The following sections list and describe the changes to Wwise between version 2021.1 and version 2021.1.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported ...
Release Notes 2019.2.3
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2019.2.3 The following sections list and describe the changes to Wwise between version 2019.2.2 and version 2019.2.3. For information specific to certain next-generation platforms, you must download their respective offline documentation from the Audiokinetic Launcher. For earlier versions, please refer to Previous Release Notes. Platform SDK Changes New ...
New Features Overview 2019.2
Wwise SDK
Wwise SDK 2024.1.9 New Features Overview 2019.2 Profiler Filtering When looking at a Capture session, it is not uncommon to have a lot capture data visible at a given time, making it difficult to pinpoint the specific information you want to investigate. The filtering toolbar gives you the ability to narrow your search and focus on the sound, problem, or project area that you're interested ...