Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Autre Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Autres sources

  • Site Web
  • Vidéos
  • Plugiciels
  • Répertoire des créateurs
  • Questions et réponses
  • Blogue
Wwise 2023.1 est en ligne et peut être installé à partir de l'Audiokinetic Launcher. Voici un résumé des nouvelles fonctionnalités : Spatial Audio Audio 3D Partenariat avec Dolby Support de Spatial Audio pour Apple Support de Spatial Audio pour Android Simulation acoustique Raycasting en continu Détection des Rooms (Room Containment) Amélioration des modèles de réflexion des Portals Révision du ...
Wwise 2023.1 constitue la plus importante mise à jour de l'API de création Wwise (WAAPI) depuis l'introduction de l'API en 2017. Si vous n'avez pas déjà vu la liste des Nouveautés de Wwise 2023.1, je vous invite à y jeter un coup d'œil. La liste des changements concernant WAAPI est plutôt longue. Dans cet article, nous allons regarder de plus près certains des changements que nous avons faits. Mais ...
Si vous avez parcouru la liste des nouvelles fonctionnalités de Wwise 2023.1, et en effet, il y en a beaucoup, vous avez peut-être remarqué une phrase en particulier : « révision du modèle d'envois auxiliaires ». Mais qu'est-ce que cela peut bien vouloir dire ? Eh bien justement, c'est le sujet de cet article. Je vais décrire les changements apportés à Wwise Spatial Audio, et expliquer comment il ...
Introduction aux Zones de réverbération Wwise 23.1 introduit une nouvelle fonctionnalité à Wwise Spatial Audio appelée Zones de réverbération (Reverb Zones). Une Zone de réverbération est une région située à l'intérieur d'une Room et qui ne se connecte pas à d'autres Rooms par des Portals, mais qui utilise plutôt la géométrie pour définir où les transitions doivent se produire. En tant que variante ...
Dans l'article d'aujourd'hui, nous allons plonger en profondeur dans un phénomène acoustique intéressant appelé « phasing » (ou déphasage), et qui peut être rencontré lors de la modélisation de l'acoustique d'un environnement donné.  Nous prendrons d'abord un bref moment pour examiner la physique sous-jacente au phénomène du phasing avant de présenter les nouveaux outils que Reflect offre dans Wwise ...
We'll be taking a look at the new features & improvements coming to the full release of Wwise 2023.1 in the fall and available today as part of the Beta; increased Effects per object, support for Apple Spatial Audio, addition of Reverb Zones, Wwise Browser in Unreal, extensive WAAPI & WAQL updates, and more! Read the blog for details: https://blog.audiokinetic.com/en/wwise2023.1-whats-new/ ...
Dive into the Audio of STAR WARS Jedi: Survivor with some of Respawn Entertainment's Audio Team! Watch this exclusive deep dive into the audio magic behind STAR WARS Jedi: Survivor! Join us as Nick von Kaenel (Audio Director), Alex Barnhart (Lead Sound Designer), and Colin Grant (Music Designer) from Respawn Entertainment reveal how they used Wwise to bring this epic game to life. Sound Design Mastery: ...
Join Alexander Horowitz, a renowned game audio director and composer from the South-East of England. Alexander has a stellar track record, having led audio teams at Studio Gobo on Hogwarts Legacy and at Andy Serkis' Imaginarium, working on iconic AAA titles like Red Dead Redemption 2, GTA V: Online, and Madden NFL 17. In this presentation, Alexander will delve into the intricacies of managing game ...
Join Simon Ashby as he unpacks the latest advancements and features in Wwise, including: UI Framework: Get an in-depth look at the new UI Framework and roadmap to see how it can streamline your workflow. Game Integrations: Discover the latest updates on how Wwise is simplifying game integrations and version upgrades. UX and Profiler Enhancements: Learn about the improvements in user experience and ...
Date & Time: November 28th at 1pm ET / 10am PT Join us at Wwise Worldwide Online Expo! For this year's online reunion, the Audiokinetic team will be going in depth with what's new in Wwise 2023.1, as well as announcing some exciting Strata news. See the schedule: https://info.audiokinetic.com/en/wwise-worldwide-online-expo-2023 00:00:00 Start 00:04:09 Introduction 00:06:05 Overview 00:06:21 Wwise ...
A lot of people have downloaded this list from the School of Video Game Audio’s website when I first posted it for GDC 2015, so I've made some updates for this coming GDC 2023. Hopefully this will help make your time attending GDC in-person or virtually as effective and rewarding as possible. I’ve spoken at GDC events several times since 2003 and have had fun picking up a few things along the way.
We’re excited to finally be back on the Expo floor at GDC 2023, taking place March 20-24 at the Moscone Center in San Francisco! We have some exciting presentations happening at our booth space & an incredible team for you to meet on the ground.{{cta('384d286a-5a65-4558-9a72-56fb435e41ec')}}Visit us at Expo booth S941 to discover how Wwise 2022.1 and Strata simplify the work of programmers and ...
Wwise 2023.1 is live and now available to install from the Audiokinetic Launcher.  Here is a summary of the new features: Spatial Audio 3D Audio Dolby Wwise Partnership Apple Spatial Audio Support Android Spatial Audio Support Acoustic Simulation Continuous Ray Casting Room Containment Improved Portal Reflections Revised Room Aux Send Model Reverb Zones Reflect Phasing Mitigation Unreal Obstruction ...
Wwise 2023.1 includes the largest Wwise Authoring API (WAAPI) update since the introduction of the API in 2017. If you haven't seen What's New in Wwise 2023.1 already, I welcome you to take a look. The list of changes related to WAAPI is huge. In this blog, we will take a closer look at some of the changes we made. But What Is WAAPI? WAAPI is used to communicate with the Wwise Authoring application ...
If you’ve scanned across the list of new features for Wwise 2023.1, and indeed, there are many, you may have come across a curious phrase: “Revised Aux Send Model”. What on earth is that!? Well that, my good reader, is the subject of this article. I will outline the changes made to Wwise Spatial Audio, explain how it works under the hood while spilling the nitty details and underlying motivations.
An Intro To Reverb Zones Wwise 23.1 adds a new tool to Wwise Spatial Audio called Reverb Zones. A Reverb Zone is a region inside of a Room that doesn’t connect to other Rooms via Portals, but instead uses geometry to define where transitions happen. As an extension of Rooms and Portals, these zones allow you to carve out spaces, with their own reverbs and room-like properties that might not be well ...
In today’s post, we will do a deep dive into an interesting acoustic phenomenon called “phasing” which may be encountered when modeling the acoustics of a given environment.  We will first take a brief moment to examine some of the underlying physics of phasing before we showcase the new tools that Reflect offers in Wwise 23.1 that help minimize some of the undesirable qualities of phasing. What is ...
Wwise SDK 2024.1.8 Release Notes 2023.1 This page lists the new features and migration notes associated with the Wwise 2023.1 major version, as well as release notes for minor versions including beta releases. New Features Overview 2023.1 Important Migration Notes 2023.1 Release Notes 2023.1.10 Release Notes 2023.1.9 Release Notes 2023.1.8 Release Notes 2023.1.7 Release Notes 2023.
Wwise SDK 2024.1.8 New Features Overview 2023.1 Table of Contents Spatial Audio3D AudioDolby Wwise Partnership Apple Spatial Audio Support Android Spatial Audio Support Acoustic SimulationContinuous Ray Casting Room Containment Improved Portal Reflections Revised Room Aux Send Model Reverb Zones Reflect Phasing Mitigation Unreal Obstruction and Occlusion Improvements AuthoringIncreased ...
Wwise SDK 2024.1.8 Important Migration Notes 2023.1 Due to some of the new features in 2023.1 (refer to New Features Overview 2023.1), there are several important things to be aware of before you migrate to Wwise 2023.1. WwiseConsole Arguments Are Now Always Relative to the CWD Previously, WwiseConsole's convert-external-source and generate-soundbank commands sometimes resolved arguments ...