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- Wwise Fundamentals (2024.1)
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Wwise SDK 2024.1.8 Understanding playback limit and priority If a large number of sounds in a game are playing at the same time, the hardware might not have sufficient resources to handle all of them. To effectively manage the number of sounds that are played, you must determine how many sounds can play simultaneously and which sounds take priority. In Wwise, there are two main properties ...
IAkPluginServiceAudioObjectPriority
Wwise SDK
Wwise SDK 2024.1.8 AKIAkPluginServiceAudioObjectPriority List of all members | Public Member Functions | Protected Member Functions AK::IAkPluginServiceAudioObjectPriority Class Referenceabstract #include <IAkPlugin.h> Inheritance diagram for AK::IAkPluginServiceAudioObjectPriority: Public Member Functions virtual void GetPriorities (AkAudioObject **in_ppObjects, AkUInt32 ...
Priority Level
Wwise Performance Optimization
All Virtual Voice settings can be found in the Advanced Settings tab. Likewise, here you’ll find a Playback Priority, which is used to define the importance of an audio structure. The values ranges from 1-100, with 100 being top priority. All priorities in WAG have been prepared except the ones you’ll be asked to set. Good practice is to come up with a table or ...
Priority Offset over Distance
Wwise Performance Optimization
Boulder is very important to hear up close but, as it gets more distant, it becomes less important and non-threatening. When changing priority on distance, the priority is linked to the attenuation. Let’s set the priority settings for the Volcanic Boulder. In the Project Explorer, expand Actor-Mixer Hierarchy > Default Work Unit > World > Objects > Objects > Object_Destruction ...
priority
Wwise SDK
Wwise SDK 2024.1.8 AkAudioObject ◆ priority AkPriority AkAudioObject::priority Audio object playback priority. Object with a higher priority will be rendered using the hardware's object functionality on platforms that supports it, whereas objects with a lower priority will be downmixed to a lower resolution 3D bed. Audio object priorities should be retrieved ...
priority
Wwise SDK
Wwise SDK 2024.1.8 AkAutoStmHeuristics ◆ priority AkPriority AkAutoStmHeuristics::priority The stream priority. it should be between AK_MIN_PRIORITY and AK_MAX_PRIORITY (included). Definition at line 103 of file IAkStreamMgr.h.
priority
Wwise SDK
Wwise SDK 2024.1.8 AkIoHeuristics ◆ priority AkPriority AkIoHeuristics::priority Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. Definition at line 215 of file AkStreamMgrModule.h.
Managing priority
Wwise Help
At any moment in a game, you can have many objects playing at the same time, even to the point where the number of objects surpasses the limit set by the project team. To effectively manage the number of objects that are played, you must determine how many can play simultaneously, and which ones take priority.In Wwise, there are three main properties that can help you determine which objects will ...
Defining playback priority
Wwise Help
When you reach the limit of objects that can be played at any one time, either at the game object or bus level, Wwise uses the priority or relative importance of each object to determine which ones will be played.You can define the priority for each object using a standard numerical scale between 1-100, where 1 is the lowest priority and 100 is the highest priority. If objects have equal priority ...
Priority tips and best practices
Wwise Help
Before defining the advanced settings for your objects, you may want to review the following sections, which provide you with a series of tips and best practices that can help you get the results you want.Playback prioritySet music objects to higher priority - in most cases, the music objects in your game should have a higher priority than other objects. This will ensure that your music plays back ...
The Priority parameter of a sound was detected as an invalid value. The priority of some sounds will not be computed.Probable cause:An invalid input value was given to the SoundEngine API. Typically, this would be caused by an RTPC or a Position.Recommended resolution steps:Enable API Calls in the Profiler Settings and reproduce the scenario. Look for new errors indicating invalid values on API calls.
AkEnvironment_CompareByPriority
Wwise Unity Integration
Wwise Unity Integration Documentation AkEnvironmentAkEnvironment_CompareByPriority List of all members AkEnvironment.AkEnvironment_CompareByPriority Class Reference Sorts AkEnvironments based on their priorities. More... Inheritance diagram for AkEnvironment.AkEnvironment_CompareByPriority: Detailed Description Sorts AkEnvironments based on their priorities.
priority
Wwise Unity Integration
Wwise Unity Integration Documentation AkRoom ◆ priority int AkRoom.priority = 0 In cases where a game object is in an area with two rooms, the higher priority room will be chosen for AK::SpatialAudio::SetGameObjectInRoom() The higher the priority number, the higher the priority of a room.
AK_THREAD_PRIORITY_NORMAL
Wwise SDK - Windows
Wwise SDK 2024.1.8 AKToolsWin32AkPlatformFuncs.h ◆ AK_THREAD_PRIORITY_NORMAL #define AK_THREAD_PRIORITY_NORMAL THREAD_PRIORITY_NORMAL Definition at line 76 of file AkPlatformFuncs.h.
AK_THREAD_PRIORITY_ABOVE_NORMAL
Wwise SDK - Windows
Wwise SDK 2024.1.8 AKToolsWin32AkPlatformFuncs.h ◆ AK_THREAD_PRIORITY_ABOVE_NORMAL #define AK_THREAD_PRIORITY_ABOVE_NORMAL THREAD_PRIORITY_ABOVE_NORMAL Definition at line 77 of file AkPlatformFuncs.h.
AK_THREAD_PRIORITY_BELOW_NORMAL
Wwise SDK - Windows
Wwise SDK 2024.1.8 AKToolsWin32AkPlatformFuncs.h ◆ AK_THREAD_PRIORITY_BELOW_NORMAL #define AK_THREAD_PRIORITY_BELOW_NORMAL THREAD_PRIORITY_BELOW_NORMAL Definition at line 78 of file AkPlatformFuncs.h.
AK_THREAD_PRIORITY_TIME_CRITICAL
Wwise SDK - Windows
Wwise SDK 2024.1.8 AKToolsWin32AkPlatformFuncs.h ◆ AK_THREAD_PRIORITY_TIME_CRITICAL #define AK_THREAD_PRIORITY_TIME_CRITICAL THREAD_PRIORITY_TIME_CRITICAL Definition at line 79 of file AkPlatformFuncs.h.
nPriority
Wwise SDK
Wwise SDK 2024.1.8 AkThreadProperties ◆ nPriority [2/2] int AkThreadProperties::nPriority Thread priority. Thread priority. 0=highest, 31=lowest. Definition at line 46 of file AkPlatformFuncs.h. Referenced by AKPLATFORM::AkCreateThread(), AKPLATFORM::AkGetDefaultHighPriorityThreadProperties(), and AKPLATFORM::AkGetDefaultThreadProperties().
nPriority
Wwise SDK
Wwise SDK 2024.1.8 AkThreadProperties ◆ nPriority [1/2] AkInt32 AkThreadProperties::nPriority Thread priority. 0=highest, 31=lowest. Definition at line 54 of file AkPlatformFuncs.h.
AK_THREAD_PRIORITY_NORMAL
Wwise SDK
Wwise SDK 2024.1.8 AKToolsNXAkPlatformFuncs.h ◆ AK_THREAD_PRIORITY_NORMAL #define AK_THREAD_PRIORITY_NORMAL (nn::os::DefaultThreadPriority) Definition at line 78 of file AkPlatformFuncs.h.