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  • Audiokinetic Launcher
  • Wwise Audio Lab​
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Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

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Nouveautés et contenu à venir dans Wwise Wwise 2023.1 continue de croître pour développer les flux de travail de l'audio interactif à travers l'industrie. Augmentation du nombre d'effets par objet, Zones de réverbération, améliorations de Spatial Audio : Acoustics, et fonctionnalités additionnelles qui élargissent les possibilités de création d'expériences audio convaincantes et immersives avec Wwise.
L'Audio de Star Wars Jedi : Survivor | Wwise Tour Hilversum 2023 Nous avons également eu la chance d'être rejoints par Nick von Kaenel, Alex Barnhart et Colin Grant, qui ont pu montrer comment ils ont utilisé Wwise pour donner vie à ce jeu épique lors de notre Wwise Tour de 2023 à Hilversum.  
Unity 2023.x est désormais pris en charge. Unity 2022.x n'est plus pris en charge. Plugiciels Le plugiciel Motion pour Windows a été mis à jour avec la prise en charge de l'API GameInput. Plus particulièrement, cela permettra aux concepteurs de prévisualiser dans l'outil de création Wwise le comportement du plugiciel Motion pour les Impulse Triggers sur les manettes de jeu Xbox One et Xbox Series ...
Introduction Dans cet article, nous nous concentrerons sur la fonctionnalité AudioLink d'Unreal Engine.Le bon fonctionnement de ce processus a été validé avec les versions suivantes. Wwise 2023.1.3.8471 Unreal Engine 5.3.2 Veuillez noter que différentes versions peuvent fonctionner d'une autre manière. Table des matières IntroductionTable des matièresC'est quoi, AudioLink ?Diagramme : Comment ça ...
Si les nouvelles fonctionnalités de la dernière version majeure (par exemple, Wwise 2023.1.0) ne sont pas essentielles à vos besoins, vous pourriez préférer une version majeure avec un numéro mineur élevé (par exemple, Wwise 2022.1.8), car elle est généralement plus stable et contient moins de bugs.Vais-je manquer quelque chose en n'utilisant pas la version de Wwise la plus récente ? Wwise est en ...
We have identified an issue affecting communication with the Wwise runtime on the Nintendo Switch in Wwise 2023.1.10.8657 and Wwise 2024.1.2.8725, both released last week. This problem prevents remote game consoles using this runtime version from being discovered and listed in the Remote Connections dialog.We apologize for the inconvenience and want to assure you that we have identified and corrected ...
I have a 4 channel wind ambience file that I'm sending to the Main Beds bus (configured for 7.1.4). With 3D audio enabled in Wwise, it's only sending it out of the Left and Right channels on the Main Mix. However, I have a stereo wind ambience file that I'm also sending to the Main Beds bus, but it's sending that file out of all of the channels (7.1.4). Why would this be? Shouldn't I be able to hear ...
I've spent hours trying to figure this out and I feel like I'm losing my mind. I want to audition and set the parameters for my environment reverbs in Wwise without the game engine running. Everything is set to "Use game-defined aux sends", which works in-engine just fine, but I'm not in-engine. What's the workflow for this? I can't seem to find anything about this process anywhere in the documentation ...
When merging and attempting to resolve merge conflicts, Wwise may inadvertently detect changes in the WorkUnit and prompt the user to reload the project. However, this reload action may result in the loss of path information in the Interactive Music work unit. Has anyone encountered a similar situation? What were your actions at the time? I'm using Wwise 2023.1.3 with git 2.45.0
I'm using Wwise 2023.1.2.844 I have 3D audio enabled, and I'm using Dolby Atmos for Headphones as the Spatial Sound output in Windows.
API in a game to test before we launch the product, so we decided to update to UE5.3 as this is the new standard, doing so required me to upgrade to Xcode 15, and Wwise 2023.1.2. With my updated setup, I have been able to successfully build on windows, and I can premake on my mac machine no problem, but when I try to run the build command which worked fine previously (wwise 2021), I get the following ...
Picker window. https://www.youtube.com/watch?v=hyle0TKvYTE here's a google drive link to screenshots of all my settings: https://drive.google.com/drive/folders/1Vs4h7xhRhuS80nKbp3-BnxFK19nRwHl1?usp=drive_link Wwise version: 2023.1.3 Unity version: 2021.3.6f1 Thank you in advance.
In earlier versions FWwiseFileCacheHandle used FWwiseExecutionQueue DeleteRequestQueue for submitting delete request tasks and executing them sequentially.After recent update, we noticed that this queue is not used anymore and tasks are created and handled directly by UE Task Graph system. This leads to rare hitches, when BG workers starts processing such tasks simultaneously.I just want to know what ...
Hello, we've been working using Wwise 2023.1.0.8367 and suddenly the authoring tool is crashing in WwiselibUI.dll. Our IT department has verified that no AV or other tools are blocking or quarantining the dll. We are working on Windows version 10.0.26100.2033. We've already tried to reinstall and delete the AppData layout folder as suggested in other posts but it doesn't help. Do you have an idea ...
Unreal Engine 5.4 Wwise Authoring 2023.1.7 Wwise Unreal Integration 2023.1.7 With the editor built in DebugGame/Editor configuration, some portals cause the following error to spam while in play mode. It is unclear how to resolve the error other than deleting the portals. I truly hope someone has an answer to this because it has wasted a lot of time. As far as I can tell there is no audible problem ...
打开不了waapi picker
Questions et réponses
请教一下,UE5 能打开wwise browser ,但是打开不了waapi picker 是什么原因。auto connect to wappi已经勾上了,Wwise版本 2023.1.8,虚幻5.4
A problem with WwiselibUI.dll
Questions et réponses
Every time I click on audio file, not on other objects, Wwise crashes. It says that WwiselibUI.dll crashed. I'm using Wwise 2023.1.1.8417
We have received a few reports of crashes from teams that updated to Wwise 2023.1.15 or 2024.1.7. It is related to loading and unloading Rooms and Portals. The call stack of this crash can look like the following:AkSortedKeyArray<AkSpatialAudioID,AkEdgesByInstance,AkArrayAllocatorNoAlign<10>,AkGetArrayKey<AkSpatialAudioID,AkEdgesByInstance>,AkGrowByPolicy_Proportional,AkTransferMovePolicy<AkEdg ...
My project is integrating the Web Development Platform of Wwise Plugin (version 2023.1.8.8601) for Unity (version 2022.3.21) and it is facing a problem with SharedArrayBuffer which was built into the plugin itself and will cause the game to crash in the WebGL build. To fix this issue, we have to add the cross-origin header but it will ruin the other features that  ...