Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Autre Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Autres sources

  • Site Web
  • Vidéos
  • Plugiciels
  • Répertoire des créateurs
  • Questions et réponses
  • Blogue
We have received a few reports of crashes from teams that updated to Wwise 2023.1.15 or 2024.1.7. It is related to loading and unloading Rooms and Portals. The call stack of this crash can look like the following:AkSortedKeyArray<AkSpatialAudioID,AkEdgesByInstance,AkArrayAllocatorNoAlign<10>,AkGetArrayKey<AkSpatialAudioID,AkEdgesByInstance>,AkGrowByPolicy_Proportional,AkTransferMovePolicy<AkEdg ...
My project is integrating the Web Development Platform of Wwise Plugin (version 2023.1.8.8601) for Unity (version 2022.3.21) and it is facing a problem with SharedArrayBuffer which was built into the plugin itself and will cause the game to crash in the WebGL build. To fix this issue, we have to add the cross-origin header but it will ruin the other features that  ...
PR Studio
Répertoire des créateurs
I'm a freelance music composer, sound mixer and sound designer. I have worked in composition and sound design since 2013 and have been on Wwise since 2023.
Hash in .bnk file always change
Questions et réponses
Hi all, Following the Wise upgrade (2023.1.2), I became aware of an odd thing in Wwise all of a sudden. The hash value is always changing if I generate it without making any changes. So after summiting those files, I did the same thing on my colleague's computer and encountered the same outcome. Could you provide me with instructions on how to resolve this issue? Thanks. My game runs Wwise 2023.
Benjamin Flagg
Répertoire des créateurs
Hello! My name is Benjamin Flagg, Game Designer and "Bachelor's of Science in Game Design" degree graduate student from Full Sail University. I have over 3+ years of experience creating games in both Unreal Engine 4 and Unity game engines, as well as over 15 years working in video game and entertainment-media-related retail customer service. I'm also knowledgeable and experienced with retail management ...
Tidiane Cacique
Répertoire des créateurs
I'm Tidiane Cacique French-Venezuelan music producer, multi instrumentalist and DJ with more than 13 years of experience for composing for films, theater pieces, audio-visual and multimedia pieces. TidianeCacique.com
Bartlomiej Mroz
Répertoire des créateurs
In 2023, he defended with distinction his dissertation entitled Spatial audio for networked music performances. He is further developing his research on immersive audio through an IDUB Argentum grant awarded in 2024. His expertise in spatial audio has led to collaborations with various institutions, such as Audio Brewers and Zylia, or the Department of Acoustics the Fryderyk Chopin University of Music ...
Unable to get current integration version: version file not found I'm also getting this, in the Year of Our Lord 2025, with a brand new unity project (2022.3.27f1) with Wwise 2023.1.8, and crickets from AK. Appalling.
Editing 00:42:07 User Interface - Future Plans 00:42:58 Wwise 2024.1 - Updated Dark/ Light Themes 00:43:24 User Interface - 2023/2024 Theme Comparison & Customization 00:45:04 Integrations - Overview 00:45:23 Integrations - Unreal: Niagara Support 00:45:50 Integrations - Unreal: Audiolink 00:46:49 Workshop - Unreal Integration 00:47:43 Integrations - Auto-Defined SoundBanks 00:49:11 Wwise 2024.
Indoor 1.0, Chimney 2.0.The situation I'm discribing only have one sound playing which is the roomtone of Outdoor.Unreal 5.3.2Wwise 2023.1.9 So, are there any way that I can tweak the settings? priorities? change set up of portals and volumes? to get a smooth transition when two portals of the three volumes that are very close to each other. Thank you for your time and help. A quick ...
Hi, everybody. My project is integrated with Wwise, and I want to package it for PlayStation 5. I’ve installed the PlayStation 5 SDK files on my computer, and I’ve downloaded the PlayStation 5 files from the Wwise launcher. However, when I try to modify my previously created Wwise project, I keep the default options, but I encounter an error. I’ve checked out the entire Plugins\Wwise folder and also ...
Wwise -> 2023.1.0.8367.2953 Unity -> 2022.3.5f1 Once I click Play in the Unity Editor, it shows up in Remote Connections but only while the Editor is running. - Connecting to the localhost IP doesn't work (even w/ port 24024) - Disabling Firewall - Trying a different Game Discovery port in both the Wwise and Unity Project Settings - Killing the adb.exe processes - Wwise Picker also connects just fine ...
Hey, I am working on a new project, I made sure that before me and the team started using Wwise that everything was working, and it was working without any issue. We are using Wwise 2023.1.8 and UE5.4.4 Sadly, right after we implemented Wwise into our actual project things went wrong For whatever reason there is no sound in our builds. I can connect to the builds with WAAPI, it is properly generating ...
Hello, we're using Wwise 2023.1.1.8417.2904 for UE 5.3.2 and we're encountering a failing check() when stopping PIE with multiple client players in AkAudioDevice.cpp line 3101: check(!m_defaultListeners.Contains(in_pComponent)); In this integration, they changed the typedef of UAkComponentSet to be a TSet of TWeakObjectPtrs as opposed to raw pointers, previously. This has a side effect ...
... libAkMotionSink.a(AkMotionSink.o) "_OBJC_CLASS_$_CHHapticEventParameter", referenced from: objc-class-ref in libAkMotionSink.a(AkMotionSink.o) "_OBJC_CLASS_$_CHHapticPattern", referenced from: objc-class-ref in libAkMotionSink.a(AkMotionSink.o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)   wwise version 2023.
AUDIOKINETIC - User Account Policy Last Updated December 6, 2023. Audiokinetic Inc. (“Audiokinetic”, “we” or “us”) has created this User Account Policy in order to provide you with the necessary information concerning the creation and use of an account on our website at WWW.AUDIOKINETIC.COM, WWW.AUDIOKINETIC.CN and other related domains (collectively the “Site”). By creating and ...
AUDIOKINETIC - Terms of Use Last Updated December 1, 2023. PLEASE REVIEW BEFORE USING THIS SITE Audiokinetic Inc. (“Audiokinetic”) provides this Web site (the “Site”) for your use as a customer or member of the media industry. By using the Site, you agree to be bound by these Terms of Use. IF YOU DO NOT AGREE TO THESE TERMS OF USE, DO NOT USE THE SITE. These Terms of ...
Mac and WEM conversion
Questions et réponses
Wwise versions I tried: 2024.1.0, 2023.1.8
Bartosz Szafranski
Répertoire des créateurs
I'm a composer. I completed undergrad and postgrad in modern composition at the London College of Music (UWL), where I now teach part-time in the areas of film music and game audio. On top of composition, I'm also a sound designer and a skilled game audio implementer with solid knowledge of Unreal, Unity, FMOD, and Wwise
Patrives Francis
Répertoire des créateurs
I have been a freelance barber since 2011 and I have experience managing different shops as well as opening my own for a year from Aug 2022- Aug 2023. I love to program music with FL Studio, play video games, and spending time with my family is important to me.