Wwise Versions
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Autre Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Autres sources

  • Site Web
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WG-35934 Fixed: Playback priority of 2D sound affected by the distance-based priority offset. WG-35964 Fixed: Play followed by a direct play results in no sound for the direct play. WG-35981 Fixed: Rare crash in the music engine when unloading banks. WG-36216 (Switch) Added support for all controller modes for rumble. WG-36263 Fixed: (iOS, Mac) Audible clicks with Xcode 9.1. WG-36330 Fixed: Toolbar ...
WG-35934 Fixed: Playback priority of 2D sound affected by the distance-based priority offset. WG-35981 Fixed: Rare crash in the music engine when unloading banks. WG-35987 Fixed: (Switch) Added support for motion in handheld mode. WG-36263 Fixed: (iOS, Mac) Audible clicks with Xcode 9.1. WG-36348 Fixed: Global RTPC does not control a Switch type Music Track sub-track. WG-36486 Fixed: Unable to stop ...
WG-27004 Exposed distance-modulated priority to mixer plug-ins. Refer to New Features Overview 2015.1 for more details. API Changes WG-23258 Migrated iOS audio session service support to AVFoundation for better app audio session handling. This affects audio session interruption callback and sound engine initialization, and also offers new features supported by AVFoundation. Removed ListenToAudioSessionInterrupti ...
When multiple banks are sharing the same media and media is duplicated in memory, priority is given to the media from the latest loaded bank. WG-22001 Source and insert effect plugins are now able to access the Playing ID and Game Object ID associated to the sound structure on which they are playing, as well as the game object and listener positions in cartesian and spherical coordinates. WG-22259 ...
When receiving a phone call while your app is playing/recording audio and no app switching occurs while the call is active: At the moment the phone rings, your app audio session is deactivated by the system (Phone always has a higher session priority than other tasks) and the phone app is brought to the foreground. The Wwise SDK will receive a 'begin' interruption notification from iOS and suspend ...
AkCreateThread
Wwise SDK
References AK_THREAD_PRIORITY_ABOVE_NORMAL, AK_THREAD_PRIORITY_BELOW_NORMAL, AKASSERT, AkClearThread(), AKVERIFY, AkThreadProperties::nPriority, NULL, AkThreadProperties::uSchedPolicy, and AkThreadProperties::uStackSize.
References AK_DEFAULT_STACK_SIZE, AK_THREAD_AFFINITY_DEFAULT, AK_THREAD_DEFAULT_SCHED_POLICY, AK_THREAD_PRIORITY_NORMAL, AkThreadProperties::dwAffinityMask, AkThreadProperties::nPriority, AkThreadProperties::uSchedPolicy, and AkThreadProperties::uStackSize. Referenced by AkGetDefaultHighPriorityThreadProperties().
IAkStdStream
Wwise SDK
AkUInt32 GetBlockSize ()=0   I/O operations. virtual AKRESULT Read (void *in_pBuffer, AkUInt32 in_uReqSize, bool in_bWait, AkPriority in_priority, AkReal32 in_fDeadline, AkUInt32 &out_uSize)=0   virtual AKRESULT Write (void *in_pBuffer, AkUInt32 in_uReqSize, bool in_bWait, AkPriority in_priority, AkReal32 in_fDeadline, AkUInt32 &out_uSize)=0   virtual AkUInt64 GetPosition (bool *out_pbEndOfStream)=0 ...
threadBankManager
Wwise SDK
Wwise SDK 2024.1.8 AkPlatformInitSettings ◆ threadBankManager AkThreadProperties AkPlatformInitSettings::threadBankManager Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) Definition at line 60 of file AkAndroidSoundEngine.h.
threadMonitor
Wwise SDK
Wwise SDK 2024.1.8 AkPlatformInitSettings ◆ threadMonitor AkThreadProperties AkPlatformInitSettings::threadMonitor Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. Definition at line 61 of file AkAndroidSoundEngine.h.
threadAudioOut
Wwise SDK
Wwise SDK 2024.1.8 AkPlatformInitSettings ◆ threadAudioOut AkThreadProperties AkPlatformInitSettings::threadAudioOut AudioOut threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL) Definition at line 45 of file AkPS4SoundEngine.h.
threadAcmQueue
Wwise SDK
Wwise SDK 2024.1.8 AkPlatformInitSettings ◆ threadAcmQueue AkThreadProperties AkPlatformInitSettings::threadAcmQueue Acm Job Queue threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL) Definition at line 46 of file AkPS5SoundEngine.h.
Wwise SDK 2024.1.8 AKIAkPluginServiceAudioObjectPriority AK::IAkPluginServiceAudioObjectPriority Member List This is the complete list of members for AK::IAkPluginServiceAudioObjectPriority, including all inherited members. GetPriorities(AkAudioObject **in_ppObjects, AkUInt32 in_uNumObjects, AkPriority *out_pPriorities)=0AK::IAkPluginServiceAudioObjectPrioritypure virtual SetPriorities(AkAudioOb ...
AKTEXT("Memory allocation failed: %u bytes in category '%s' - media?: %s - device?: %s - currently allocated %u / %u bytes")), 232  ERROR_CODE_DEF(AKTEXT("ErrorCode_InvalidFloatPriority"), AKTEXT("Invalid floating point value detected: non-finite(or NaN) priority.")), 233  ERROR_CODE_DEF(AKTEXT("ErrorCode_SoundLoadFailedInsufficientMemory"), AKTEXT("Insufficient memory preparing media.
This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.Defining object playback behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.Defining positioning—working ...
Streams
Wwise Help
When played in game, it is the name of the audio source. Priority The priority of the stream. The priority has an influence on which stream is serviced by the scheduler when more than one stream is starving. Tgt. Buffer Size The target buffer length. It is the streaming device's target buffer length, specified in code in milliseconds ( ...
Wwise Spatial Audio Objects
Wwise Unreal Integration
When this option is disabled, the Room's Portal connections might still change if dynamic Portals are moved (that is, Portals with Is Dynamic enabled). Priority: Determines the order in which the Rooms are applied. If Rooms overlap, the one with the highest priority is selected. If two or more overlapping Rooms have the same priority, it is not possible to predict which Room will be selected. Transmission ...
Release Notes 2024.1.0
Wwise Unreal Integration
WG-74463 Reversed the Wwise Asset Libraries ordering and priority. The first element in the list now has the highest priority and the last element has the lowest priority. Performance Changes WG-71239 Disabled redundant Wwise SoundEngine BankMgr thread. Miscellaneous Changes WG-71143 The GenerateSoundBanks Commandlet is deprecated. Use WwiseConsole.exe instead. WG-72466 Added preliminary support ...
The Wwise Sound Engine
Wwise Fundamentals
Handles fades and cross fades out-of-the-box that are created and fine-tuned in the authoring application by the sound designer.Manages the priority of sound and motion objects using playback limits, specific priority settings, and virtual voices all set by the sound designer in the authoring application.Supports an unlimited number of environments out-of-the-box through a simple API. ...
u
Wwise SDK
UpdateAutoPanningRule() : AK::IAkOunceContext , AK::IAkSwitchContext UpdateBoundingBox() : AkBox updateBufferTick : AkSourcePosition UpdateCachingPriority() : AK::IAkStreamMgr UpdateCInterface() : AK.Wwise::Plugin::PluginInfoGenerator< PluginT >::GenerateConstructor< in_interfaceType > , AK.Wwise::Plugin::PluginInfoGenerator< PluginT >::GenerateConstructorArray< in_interfaceType ...