Wwise Versions
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Autre Documentation
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- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
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AkRoomParams
Wwise SDK
AkReal32 RoomGameObj_AuxSendLevelToSelf bool RoomGameObj_KeepRegistered AkGeometrySetID GeometryInstanceID AkReal32 RoomPriority Detailed Description Parameters passed to SetRoom. Definition at line 407 of file AkSpatialAudio.h.
Class Index
Wwise SDK
AkCommSettings::Ports ak_wwise_plugin_host_instance_v1 AkGraphPointBase AkXMLErrorMessageTranslator IAkPluginServiceAudioObjectPriority (AK) PropertyDisplayName (AK::Wwise::Plugin::V1) ak_wwise_plugin_host_object_media_instance_v1 AkGrowByPolicy_Hybrid AkAudioObject::ArrayCustomMetadata IAkPluginServiceHashTable (AK) PropertySet (AK::Wwise::Plugin::V2) ak_wwise_plugin_host_object ...
n
Wwise SDK
Wwise::Plugin::V1::Notifications::ObjectMedia_ , ak_wwise_plugin_notifications_object_media_v1 NotifyProgress() : AK.Wwise::Plugin::IProgress nPriority : AkThreadProperties nSamplesPerSec : WaveFormatEx NumChannels() : AkAudioBuffer numPathPoints : AkReflectionPathInfo numReflections : AkReflectionPathInfo NumSurfaces : AkGeometryParams NumTriangles : AkGeometryParams NumVertices : AkGeometryParams ...
r
Wwise SDK
AkRoomParams rms : AK::AkMetering RoomGameObj_AuxSendLevelToSelf : AkRoomParams RoomGameObj_KeepRegistered : AkRoomParams RoomPriority : AkRoomParams rooms : AkDiffractionPathInfo Rotate180X_90Y() : T3DVector< TDataType > RotateVector() : AkQuaternion Rotation() : AkMatrix3x3
s
Wwise SDK
AkWorldTransform SetPreferredNumberOfOutputChannels() : AK::IAkiOSContext SetPriorities() : AK::IAkPluginServiceAudioObjectPriority SetRampCount() : AK::CAkValueRamp SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() ...
s
Wwise SDK
AkWorldTransform SetPreferredNumberOfOutputChannels() : AK::IAkiOSContext SetPriorities() : AK::IAkPluginServiceAudioObjectPriority SetRampCount() : AK::CAkValueRamp SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() ...
n
Wwise SDK
NotifyMonitorData : ak_wwise_plugin_notifications_monitor_v1 NotifyPluginMediaChanged : ak_wwise_plugin_notifications_object_media_v1 nPriority : AkThreadProperties nSamplesPerSec : WaveFormatEx numPathPoints : AkReflectionPathInfo numReflections : AkReflectionPathInfo NumSurfaces : AkGeometryParams NumTriangles : AkGeometryParams NumVertices : AkGeometryParams
r
Wwise SDK
AkRoomParams rms : AK::AkMetering RoomGameObj_AuxSendLevelToSelf : AkRoomParams RoomGameObj_KeepRegistered : AkRoomParams RoomPriority : AkRoomParams rooms : AkDiffractionPathInfo
Typedefs
Wwise SDK
AkTypes.h AkPluginID : AkTypes.h AkPluginParamID : AkTypes.h AkPortalID : AkSpatialAudioTypes.h AkPortNumber : AkTypes.h AkPriority : AkTypes.h AkProfilerPopTimerFunc : AkSoundEngine.h AkProfilerPostMarkerFunc : AkSoundEngine.h AkProfilerPushTimerFunc : AkSoundEngine.h AkRayID : AkTypes.h AkReal32 : AkNumeralTypes.h AkReal64 : AkNumeralTypes.h AkResourceMonitorCallbackFunc : AkCallback.h AkRingBufferAllocatorDef ...
struct_ak_room_params-members
Wwise SDK
Wwise SDK 2024.1.8 AkRoomParams Member List This is the complete list of members for AkRoomParams, including all inherited members. AkRoomParams()AkRoomParamsinline FrontAkRoomParams GeometryInstanceIDAkRoomParams ReverbAuxBusAkRoomParams ReverbLevelAkRoomParams RoomGameObj_AuxSendLevelToSelfAkRoomParams RoomGameObj_KeepRegisteredAkRoomParams RoomPriorityAkRoomParams TransmissionLossAkRoomPa ...
struct_ak_stream_data-members
Wwise SDK
Wwise SDK 2024.1.8 AkStreamData Member List This is the complete list of members for AkStreamData, including all inherited members. bActiveAkStreamData fEstimatedThroughputAkStreamData uBufferedSizeAkStreamData uFilePositionAkStreamData uMemoryReferencedAkStreamData uNumBytesTransferedAkStreamData uNumBytesTransferedLowLevelAkStreamData uPriorityAkStreamData uStreamIDAkStreamData ...
Advanced Optimization and Development for Mobile Devices
Wwise Performance Optimization
Now that you’ve completed the certification, you can use the knowledge from it and apply it to your own game productions. If you’re not familiar with game design or programming, you’re more than welcome to take the WAG project and make your own version of it. Every small piece of code, every graphical mesh of objects, every audio source is there for you to use, and we highly recommend you to continue ...
Parameter reference
Meta XR Audio Plug-in
This section lists and describes various parameters.Global parametersThe parameters for the sink plug-in are global simulation parameters and affect all audio streams routed to the plug-in.PropertyDescriptionSpatialized Voice LimitWhen using Wwise Authoring, use this parameter to limit the maximum number of objects the endpoint sink can support if you want to experiment with ...
New Features
Wwise SDK
Wwise SDK 2024.1.8 New Features MIDI Music segments now support MIDI files and play virtual instruments created using standard container hierarchies and source synthesizers. Feature overview: Music Segments can contain a mix of audio and MIDI contents. MIDI clips target sampled instruments or source plug-in instruments, created at the Actor-Mixer level. Container hierarchies become samplers ...
What's New in 2007.2.1
Wwise SDK
Wwise SDK 2024.1.8 What's New in 2007.2.1 The following sections list and describe the changes made to the Wwise SDK between version 2007.1.1 and version 2007.2.1. Changes between 2007.2 and 2007.2.1 are shown in italic. API Changes The callback API has been revamped, adding support for End Of Dynamic Sequence Item notification. Callback details are now passed as a structure deriving from ...
The Monitor Queue, used by the Wwise Profiler, is full and could not contain one message. The only side effect of this error is a missing message in the Wwise Profiler.Probable causes:When using API profiling, this can occur if there is a burst of API calls in a very short period.The monitoring thread could not be run in time due to thread priorities on the same CPU core.Recommended resolution steps:Increase ...
Upgrading Projects to Wwise 2022.1
Wwise Unreal Integration
Wwise Unreal Integration Documentation Upgrading Projects to Wwise 2022.1 About Wwise 2022.1 Unreal Integration This version is a major milestone in the Unreal Integration for Wwise. Much like Unreal Engine 5 bringing the engine to a new realm, Audiokinetic’s Wwise Integration for Unreal pushes the boundaries of what is possible with both tools working together. The changes span more ...
WWise 2019.1.6 Won't Open on Mac Catalina
Questions et réponses
I try to open the program from the Wwise launcher, but it just starts up and then immediately crashes. Does anyone know whats going on? Hi @Carter W., Wwise Authoring is currently not compatible with macOS Catalina. We are very sorry for the inconvenience. We did make it a priority to fix this and have already achieved great progress but cannot yet commit to an ETA. Keep an eye on our release notes ...
What happens when sending more Audio Objects than the limit?
Questions et réponses
Audio like diffraction where each image source becomes an audio object. That said, with Wwise 2021.1.8 and PS4/PS5, priority is also sent as metadata to help determine what should be played as audio objects and what's sent to the main mix. More info in Audio Devices
How to stop and kill ambient sounds/voices/streams in UE4.
Questions et réponses
I think I solved the issue with VVB kill voice and offset priority -5 David Eisler Arrowhead Game Studios You should set the volume threthold in project setting.e,g -50dB. then set the ambient sound into virtual voice,in the advanced setting tab. When the sound volume is lower than -50dB, the voice will be put into virtual voice,when the volume is higher than -50dB,the sound will be put back from ...