Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
Audio is not playing in PS5 build from Unreal 5.4.4
Questions et réponses
Audio from Wwise is not playing in PS5 build from Unreal 5.4.4(FYI: Audio inside Unreal is playing). It's working in PC & Xbox builds.As for the log: Blueprint RefBlueprint Ref ImgLog:Get or Create Ak Component Valid24 //Some number other than 0Wwise Version: 2023.1.9.8628Unreal Version: 5.4.4
wwise 2024集成unity后开启Profile无法看到不存在于bank中的事件名
Questions et réponses
在之前的unity工程里使用wwise2022进行联调,如果某个Event不存在于bank中,将该Event使用PostEvent尝试播放并且开启联调后,unity和wwise都可以看到该事件的名称和所属的GameObject名称。更新插件版本后(unity2023.3.62f1 wwise2024.1.7)将无法达到上述的预期效果
How should we populate the Privacy Manifest File in an iOS application that uses Wwise?
Questions et réponses
The reason for this is that we have stopped using mach_absolute_time() in Wwise 2022.1.9/2023.1.0 at the same time as we published the documentation on the topic. This means that if you are using Wwise 2021.1.x or older, you are missing some of the information why we use it. mach_absolute_time() is used by Wwise to compute "elapsed between events that occurred within the app" ...
Is it possible to change Total Reserved Memory?
Questions et réponses
Ventura 13.7.5Unity 6000.0.45f1<!-- notionvc: 24845da4-ad52-433b-9c47-7c3b24908719 --> You could do that for Wwise 2023.1.x, the version of Wwise the certification was crafted for. We introduced the AkMemoryArena, a memory manager made for Wwise, in 2024.1, so that setting will probably change in Unity. It is not necessary to mess with that unless you are having issues exceeding the available ...
plugin built for Mac fails to load (LoadLibrary failed. Module not found.)
Questions et réponses
i am developing an effect plugin for Wwise 2023.1. i am able to run the plugin in Wwise Authoring on Windows. however, i cannot figure out how to do the same on Mac. the sound engine part of the plugin builds fine on Mac. however, if i understand the documentation correctly, the resulting .dylib is not actually used at all when running Wwise Authoring on Mac: "because the Wwise Authoring application ...
Query for objects using custom attenuations?
Questions et réponses
Hey! Wwise 2023.1 here Is there a way to find all the objects that are using custom attenuations (both modified ShareSets and custom assignments to objects)? I can easily find these attenuations but I want objects on which they are used. And every try with "referenceTo", "where" and other possibilities give me blank list but I know such attenuations are used in the project. What is also interesting ...
When will WWise support SDK 6.0 for PS5 for version 2021.X
Questions et réponses
Currently the latest supported SDK is 5.0 which will be deprecated in January 2023. When is there a new release planned, that will support the latest version. Thanks.