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- Wwise Fundamentals (2024.1)
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- Wwise Unity Integration (2023.1)
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Release Notes 2023.1.1.8417.2904
Wwise Unreal Integration
Wwise Unreal Integration Documentation Release Notes 2023.1.1.8417.2904 Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2023.1.1.8417.2904 release of the integration (in addition to upgrading to the new Unreal build). Note: This integration does not support experimental Unreal Engine features. Note: This integration was compiled ...
Release Notes 2023.1.0.8367.2849
Wwise Unreal Integration
Wwise Unreal Integration Documentation Release Notes 2023.1.0.8367.2849 Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2023.1.0.8367.2849 release of the integration (in addition to upgrading to the new Unreal build). Upgrading Projects to Wwise 2023.1 Note: This integration does not support experimental Unreal Engine features.
Release Notes 2024.1.8 / 2023.1.16
Meta XR Audio Plug-in
This section contains the release notes for the current version of the Meta XR Audio plug-in.You can now use Control Zones to control Early Reflection Levels and Time.Bug fix: When using Shoebox Acoustics, Early Reflections were not produced when the Direct Enabled control was disabled.In Unreal, Control Zones now save changes during runtime when you press .In Unreal, you can now copy and paste spectrum ...
Release Notes 2024.1.6 / 2023.1.14
Meta XR Audio Plug-in
Added support for Unreal 5.6.
Release Notes 2024.1.5 / 2023.1.13
Meta XR Audio Plug-in
Initial release
Release Notes GME Plug-in Version 2023.1.7 (Build 1667)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.6 (Build 1629)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.5 (Build 1572)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.4 (Build 1570)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.11.
Release Notes GME Plug-in Version 2023.1.3 (Build 1531)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Adopted new version scheme. GME plug-in version number now matches the concurrent Wwise version number.Built using GME SDK 2.5.11.Improved the response speed when using the voice message API.Improved the switching speed when changing a teamID.Bug fix: Merged the fixes done in the standalone GME solution ...
Release Notes GME V7 Plug-in Version 2023.1.7 (Build 1469)
GME In-Game Voice Chat
This section contains the release notes for the current and previous versions of the GME Plug-in.Built using GME SDK 2.5.7.NoteApple platforms use GME SDK 2.5.10.Platform SDK update: To simultaneously support multiple versions of Xcode, the GME Plug-in is compatible with Wwise 2022.1.10/2023.1.1 or later for iOS and Mac. This is only due to changes in the SDK folder structure of Wwise ...
Release Notes GME V7 Plug-in Version 2023.1.7 (Build 1290)
GME In-Game Voice Chat
Built using GME SDK 2.5.7.New features:SP-3415: GME factory assets were added to support Using the Sample Blueprint.
Multiple Listeners with Different Outputs for a sound via Ak Channel Router Not Possible Anymore in 2023.1?
Questions et réponses
Now it doesn't seem possible to dynamically assign channel via RTPC in Ak Channel Router in Wwise 2023.1 anymore. If anyone knows how to achieve this by any other ways, please help. This feature is crucial for this project. Or do I miss some settings in the 2023 Ak Channel Router, please enlighten me. Best, Napatz
Can you 'Set Switch' in UE5.3/Wwise 2023.1.1 for a Spatial Audio Volume?
Questions et réponses
/qa/12755/n-you-set-switch-in-ue5-wwise- -for-spatial-audio-volume/
Hi! I am currently working on a project where I am implementing the ambience for a map. I have the ambient beds set up in a switch container for all of the areas and each time of day (morning, afternoon and night) I added a test feature where the Ambience Area Switch event is posted in the Spatial Audio Volume and it covers the map. And then I added trigger boxes in sections of areas and added the ...
2023.1 WAAPI MusicTransition
Questions et réponses
Hi there! 2023.1 brings huge improvements to WAQL and WAAPI's interaction with Interactive Music objects. Being able to query and modify MusicPlaylistItem objects is a massive upgrade. I was surprised to see that even though MusicPlaylistItem querying/modification is now supported, the ability to set MusicPlaylistItems as a MusicTransition's "JumpToPlaylistItemRef" with WAAPI or get an existing ...
Audiokinetic Launcher 2023.2.2.3581>Unity>Error loading projects RangeError: Invalid string length
Questions et réponses
In Audiokinetic Launcher 2023.2.2.3581, when selecting "Unity" from the left menu, it fails to load Unity projects and displays the error message "Error loading projects RangeError: Invalid string length". I noticed this issue occurring after installing Wwise 2022.1.11. Has anyone else experienced the same problem?
Wwise 2023.1.0.2849 Plugin compile error with UHT in custom UE5.2 engine
Questions et réponses
/qa/12521/ise- -2849-plugin-compile-error-with-uht-custom-engine/
Ellloooo, I've recently been updating our project's Wwise version from Wwise 2022.1.5.8242 to the current latest avaliable (Wwise 2023.1.0.2849). The project itself is running under a custom source version of UE 5.2. Our plugin is located under the Engine/Plugins directory. When trying to compile I ran into the issue "Unable to determine UHT module type for D:\Gamedev\Project\Main\Engine\Plugins\Wwise\Source\Wwi ...
Android Build Crash on runtime
Questions et réponses
Wwise crashed when the game running. The log showed it's libAkSoundEngine.so which crashed. This behavior exists since version 2023.1.0. Using integration 2023.1.2.8444.3033, wwise authoring & SDK version 2023.1.2.8444 here's the log: 1 #00 pc 000000000026d254 /data/app/~~-gDKxlRf6rSLhOnt7o8a2xQ==/lib/arm64/libAkSoundEngine.so [arm64-v8a::e244d8838ba017d9d0468cc73572b596] 2 #01 pc 000000000026edc4 ...
Updating the Audiokinetic Launcher to version 2023.1.1.2840
Questions et réponses
The Audiokinetic Launcher version 2023.1.1.2840 was released yesterday but there is a bug in version 2023.1.0.2637 that prevents the automated update to work properly. This problem can occur on both Windows and Mac systems, here are ways to resolve the issue. The easiest way to resolve the problem is to manually download the new version of the Audiokinetic Launcher from the website and install it: https://w ...
WAAPI core.object.create should have an AddFirst() option for applicable objects
Questions et réponses
Wwise 2023.1